asBSTR and bstr

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1 comment, last by Gyrbo 19 years, 8 months ago
I'm having trouble making my script file read a *bstr from my host program. I define the bstr like so: asBSTR *timeStr; I register the bstr like so: r = engine->RegisterObjectProperty("CGame", "bstr timeStr", offsetof(CGame, timeStr)); assert( r >= 0 ); Then I have a function that returns a Time String:

asBSTR* TimeString()
{
	char buffer[100];
	if (game.min < 10)
	{
		if (game.sec < 10) sprintf(buffer, "0%d'0%d", game.min, game.sec);
		else sprintf(buffer, "0%d'%d", game.min, game.sec);
	} else {
		if (game.sec < 10) sprintf(buffer, "%d'0%d", game.min, game.sec);
		else sprintf(buffer, "%d'0%d", game.min, game.sec);
	}
	return (asBSTR*)buffer;
}


Then every frame I make game.timeStr = TimeString(); inside of my host. When the player dies I want a script file to print the time that he played. So I do this: bstr s = "Time: "; s += game.timeStr; And it crashes my progam. Any advice?
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Here's an example of how I am returning bstr to script code. At least this doesn't crash, hopefully this is correct regarding memory usage as well.

static asBSTR script_Object_getName(Object *o){    char *name = o->getName();    asBSTR res = asBStrAlloc(strlen(name));    strcpy((char *)res, name);    return res;}

--Jetro Lauha - tonic - http://jet.ro
The problem is the bstr has an extra dword at the start with the size of the string. You have to use BstrAlloc() to create an asBSTR

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