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Posted 10 February 2011 - 02:05 PM
simply because it so hard to read.<BR itxtNodeId="353"><BR itxtNodeId="352">
I think you meant it's so hard to read and consists of
if you post if it consist
I think you meant your post is. I found this after I posted, heh.
2. Be careful what the title of you post is
Posted 20 August 2011 - 01:18 PM
Posted 15 November 2011 - 12:56 AM
I don't really agree with this 'sandbox' idea for new members, simply because you're assuming that all new members who join are clueless and know nothing about the community, which is simply not true.
I think an ideal solution will be to have a moderated GameDev wiki (as proposed by Oluseyi). This way there'd be an evolving reference point for new starters to jump to and existing ones to refer them to. Each Wiki section could be linked to the forum, perhaps even to some form of expert system to attempt to answer the user's original query or point them to the right place to talk about their ideas. In this way, it would become more like a community supported FAQ.
However, the problem we're discussing has been around since the popularisation of newsgroups. People who want to post, will post... regardless of the support mechanisms that are in place to assist them with their queries.
Having said that, this as a sticky should at least highlight a few guidelines in a visible manner upon first visiting the fora.
Posted 18 November 2011 - 09:41 AM
Posted 30 November 2011 - 06:44 PM
1. What is your definition of a "casual" gamer and how exactly do companies cater to them?
2. I fail to see how anything you have said has any real relevance to the post you quoted. Evolutional seems to have been advocating a Wiki system that allowed people to look up frequently asked quests as well as general information about game design without having to search through the huge number of old posts this forum has. The expert system mentioned isn't an attempt to stifle a prospective designers creativity merely a way to provide them with a well-grounded and informative response quickly.
3. There tends to be a trend for people in any discipline to discount amateur's views on what seems like a whim. In some cases this is just them being egotistic but in a lot of cases there are valid reasons for doing so. The reason is often because they have has experience with a similar idea before and it failed to pan out. The reason it comes across as "ignoring" that person is because they fail to explain exactly why the idea won't work from their experience. This can both be the fault of the answerer but can also been the fault of the questioner for posting the same idea as 50 other people have. I would go onto say that the posters on this forum are very good at explaining exactly why an idea will or will not work.
4. This isn't a recent phenomenon and I think you will find that you are looking at the wrong section of the industry for "innovative" design, much like the movie industry, you will find the majority of new ideas come from the independent sector. The reasons for this are many but the main culprit isn't that designers are being elitist, but that there are a huge number of people leaving the industry within a couple of years of starting out and that will have more to do with current working practices than anything else.
5. This post and its purpose isn't some method of stifling creativity like you seem to suggest. It is merely a way of providing new posters with tips that will result in the kind of reply they are looking for and, hopefully, give them a good introduction to the community. The only section that could be construed in this way is the MMORPG one, that isn't saying don't post the idea but be realistic when you post and people will take you more seriously.