Quote:Original post by haphazardlynamed
nice
your armies learned that world peace was the best answer
takes a bunch of triangles to figure that out what people cant...
Throw uncertainty (on several levels) into it and your Triangles are powerless.
Quote:Original post by haphazardlynamed
nice
your armies learned that world peace was the best answer
takes a bunch of triangles to figure that out what people cant...
Quote:Original post by Samith
Here's an example of sort of emergent behavior I got once. I made a program that pitted 2 armies of triangles against eachother. The rules were, if you killed a guy on your own army you lost a some points, and if you killed a guy on the other army you gained some points. Every few minutes, I stopped the battle, and the guys with the best score moved on and "breeded" a new army. Then I would start over. Well, what I expected was that these armies would fight, but that's not what happened. At the beginning of each battle, the triangles would always shoot all of their bullets right away and never move. Obviously, since my triangles were lined up in rows and columns, a lot of friendly fire was happening. Well, after a few generations, my armies learned to shoot all of their ammo right away but not kill eachother. Right when the battle started they would all turn to a precise angle such that they could shoot everything and not kill anything. It was pretty neat, even though they weren't doing exactly what I had wanted them to do.