Jump to content

  • Log In with Google      Sign In   
  • Create Account

The definitive guide to game writing inspiration

  • You cannot reply to this topic
60 replies to this topic

#21 boolean   Members   -  Reputation: 1714

Like
0Likes
Like

Posted 12 September 2004 - 03:40 AM

So that everyone knows, just because this post has been up for a while now doesn’t mean you cant submit your suggestions to be added to the list. I check this post every couple of days to see if there is anything to add, so it does still get updated.

[Android] Stupid Human Castles - If Tetris had monsters with powers and were attacking human castles. "4/5 - frandroid.com"

Full version and Demo Version available on the Android app store.


Sponsor:

#22 Avatar God   Members   -  Reputation: 1072

Like
0Likes
Like

Posted 30 September 2004 - 03:21 AM

Way to go, boolean! It's great to see some great additions to this forum! If only I could still rate you higher...

I've got a couple of sites buried in my old IE log, I'll see if I can find them (and if they're still up, for that matter).

#23 boolean   Members   -  Reputation: 1714

Like
0Likes
Like

Posted 30 September 2004 - 03:44 AM

Welcome back to GDnet Avatar God!

Thanks for the feedback. And if you can find those sites, I will add them to the list post-haste.

Cheers!

[Android] Stupid Human Castles - If Tetris had monsters with powers and were attacking human castles. "4/5 - frandroid.com"

Full version and Demo Version available on the Android app store.


#24 frankskye   Members   -  Reputation: 106

Like
0Likes
Like

Posted 09 October 2004 - 07:17 AM

Are there really programmers out there who are looking for story/character/worlds to build their programs around(or vice versa)?

I have the opposite problem. I constantly have themes, stories, music, movies, characters, magic, sci-fi, etc., all running around in my head. If there are folks looking for ideas, send them my way. I would love to build a portfolio of concepts that have been actually used in games.

#25 sunandshadow   Moderators   -  Reputation: 4918

Like
0Likes
Like

Posted 16 October 2004 - 01:17 PM

Here are some itemized links to writing topics in my developer journal:

More Than You Ever Wanted To Know About Worldbuilding"

Designing Characters

Plot Part I

Plot Part II

Naming

#26 boolean   Members   -  Reputation: 1714

Like
0Likes
Like

Posted 16 October 2004 - 03:31 PM

Thanks for those links SnS. I had a read through them and I can tell why everyone flocks to your journal [grin]

I have added an extra section to the guide called 'Gamedev.net links', so if you know of any great articles that exist on Gamedev, post the link and I will add them to that section.


[Android] Stupid Human Castles - If Tetris had monsters with powers and were attacking human castles. "4/5 - frandroid.com"

Full version and Demo Version available on the Android app store.


#27 onyxflame   Members   -  Reputation: 199

Like
0Likes
Like

Posted 17 October 2004 - 04:40 PM

Oy, looks like sun's got some great stuff...now if only I can stop blabbering long enough to check out her journal. :P (You are a she, I hope? I seem to remember that from months ago lol.)

Oh and, do you have any info on that card game sun? Sounds like something my family would love playing, but it's doubtful I'd be able to find it in this crap town. Maybe I'll just hafta make my own version... :)

And boolean, as much of this stuff as you do all the time, why aren't you a moderator or something by now? :)
If a squirrel is chasing you, drop your nuts and run.

#28 sunandshadow   Moderators   -  Reputation: 4918

Like
0Likes
Like

Posted 18 October 2004 - 12:01 AM

Quote:
Original post by onyxflame
Oy, looks like sun's got some great stuff...now if only I can stop blabbering long enough to check out her journal. :P (You are a she, I hope? I seem to remember that from months ago lol.)

Oh and, do you have any info on that card game sun? Sounds like something my family would love playing, but it's doubtful I'd be able to find it in this crap town. Maybe I'll just hafta make my own version... :)

And boolean, as much of this stuff as you do all the time, why aren't you a moderator or something by now? :)



Lol. Thank you, and yes I'm a she. Card game...? Oh, you mean _Once Upon a Time_ by Atlas Games (There are now spanish and italian versions too, but this website doesn't sell the french version becauseit belongs to a different company, Halloween Games.)

#29 stimarco   Members   -  Reputation: 1071

Like
0Likes
Like

Posted 18 October 2004 - 05:14 AM


This is probably one for the writer, but...

If you want to get away from the increasingly tired rehashes of Celtic/Scandinavian mythologies that have become so popularised by Tolkien's works, you could do a lot worse than read Joseph Campbell's books on the world's myths and legends.

Here's a list of his books from Amazon UK. The "Masks of God" series, as well as "The Hero With A Thousand Faces" are the key works.

His studies of the world's mythologies were made in the 1960s and he rounded them off with a book that uses Jungian principles in an analysis of common storytelling elements he discovered during his studies. This book has proven something of a seminal work on the subject: "The Hero With A Thousand Faces" and is the basis for all of Christopher Vogler's books ("The Writer's Journey", "The Hero's Journey", etc.) Many books have been written based on Campbell's original analysis, but few add anything really new and some actually miss the point.

I should add that Campbell wrote for an academic audience, so don't expect an easy read. Chris Vogler's books are probably better if you prefer some bedtime reading, but I warn you: you won't be able to watch "Star Wars: A New Hope" again in quite the same light.

--
Sean Timarco Baggaley




#30 sunandshadow   Moderators   -  Reputation: 4918

Like
0Likes
Like

Posted 18 October 2004 - 07:02 AM

Personally, I can't stand Joseph Campbell. He was a transcendentalist/spiritualist of some sort and it shows very badly in the way he writes like someone blindly enamoured of 'ancient ritual' and 'noble savagery' rather than a sociologist or other objective scholar. >.< Unfortuately he was the most prolific writer about myth and now is one of the few who can be regularly found on bookstore shelves. I would recommend Emile Durkheim, John Fraser, Jared Diamond, etc. instead.

#31 boolean   Members   -  Reputation: 1714

Like
0Likes
Like

Posted 20 October 2004 - 12:14 AM

Thanks for the link stimarco. I have added a little description below its entry, but if you want it changed, just let me know.

[Android] Stupid Human Castles - If Tetris had monsters with powers and were attacking human castles. "4/5 - frandroid.com"

Full version and Demo Version available on the Android app store.


#32 onyxflame   Members   -  Reputation: 199

Like
0Likes
Like

Posted 10 November 2004 - 05:13 AM

Universalis

Not sure if this really belongs here, but it seems to me like it'd be a great tool for creating story ideas, whether intended for game use or just as stories. It's basically a collaborative storytelling game, with mechanics to resolve disagreements between players, as well as the ability to semi-randomly resolve story conflicts so even the players can be surprised by what happens. It costs money, but it's a lot cheaper than buying several writing books.
If a squirrel is chasing you, drop your nuts and run.

#33 sunandshadow   Moderators   -  Reputation: 4918

Like
0Likes
Like

Posted 13 December 2004 - 08:58 AM

Roget's Thesaurus online, free and searchable! :)

#34 boolean   Members   -  Reputation: 1714

Like
0Likes
Like

Posted 17 December 2004 - 12:44 PM

Argh, sorry for taking so long to update the list. I thought Sunandshadow was the last person to reply a while back, so when I kept seeing that she was the last one to post a message, I just assumed it was the old one. My bad [smile]

I have added a new section called 'Other useful tools' since the new additions didn't really fit into the rest of the list.

If anyone has anything they would like me to add or has any input on the list, please let me know.

Cheers!

[Android] Stupid Human Castles - If Tetris had monsters with powers and were attacking human castles. "4/5 - frandroid.com"

Full version and Demo Version available on the Android app store.


#35 JayCray   Members   -  Reputation: 122

Like
0Likes
Like

Posted 16 February 2008 - 12:16 PM

I used to use this one http://www.gamefiction.com.

#36 paul8585   Banned   -  Reputation: 100

Like
0Likes
Like

Posted 26 August 2008 - 03:52 PM

I am in no way shape or form trying to come off "as a smart person". The creative beliefs I hold most telling and important are the ones I formed way outside the academic arena, I mean, on my own, in my own time, and in my own way.

If I wanted to draw a character, would I spend the whole afternoon studying and reading about other peoples characters? I would think to spend the afternoon actually drawing would be the most effective way to get there, same with character developement. To spend the afternoon reading about the actual writing to be done rather than actually writing is just like the above mentioned drawing example. I mean we could and would need to spend hours of concept drawing, of which will end up in the trash, just to get close to the begining of a final rendered character, alot of unseen work to get there.
Take character, try this, write, I mean write, easy nuff' said, but write for a reason. What do I mean, character, ok, character development. Sit down and wether it be outline, free form, your own special short hand, what ever, and picture this potential character, and write down what you see, lists, of physical traits, mental traits, childhood, Fathers work, Mothers love or lack, and so on and so on, and after a few days, an hour here, there, you will have come to know, really KNOW, who or what this person or thing is, then it will react accordingly to what ever the plot is, it is a fully fleshed out being, via your notes, in conjunction with your mind, and well it was done by writing, and only you will know about the twenty pages of character development you put in, everyone else will think wow so life like. You don't have to be always working on the story to be working on the story, and the work is writing. Believe it or not it is only you who knows who your characters are, not someone else, just step back and take a look, a good long hard look, and log, look, look, they are there. This method worked for Dickens, good enough for us mere mortals. Just like sketches, gotta gett er' done

[Edited by - paul8585 on August 26, 2008 11:52:42 PM]

#37 sunandshadow   Moderators   -  Reputation: 4918

Like
0Likes
Like

Posted 26 August 2008 - 05:43 PM

Quote:
Original post by paul8585
If I wanted to draw a character, would I spend the whole afternoon studying and reading about other peoples characters? I would think to spend the afternoon actually drawing would be the most effective way to get there, same with character developement.


Hmm, well when I go to draw a character, I spend an hour or two looking for source images on google image search, then print them out so I can look at them all at once while drawing. It's not an issue of practicing drawing the character when you are in the design phase. I know how to draw characters in general, just like I know how to write them in general. The problem is figuring out exactly what I want to draw/ write. And the easiest way to figure out what I want is to look at others' stuff and say "this reminds me of what I want to do, that is the opposite of what I want to do, wouldn't it be cool to combine this element from here and that element from there, what if I did the same type of thing as this example but with a totally different tone..."

#38 paul8585   Banned   -  Reputation: 100

Like
0Likes
Like

Posted 27 August 2008 - 06:47 AM

When governments want to know the true character of any individual, they observe, and keep notes on all they observe, Mother, Father, school everything, then based upon those notes they have the most complete picture of the characters, well, character, and what that character might do in any given situation. Dickens IS the best ever at, and is known for his picture perfect character development. Dickens would write pages upon pages of these character documents, he would as well stand before an enormous mirror, and become the character, in speech, walk, everything, then take these physical manifestations, and use them to great effect in his characters, he knew who these characters were before he would ever write a single verse incorporating them into his stories. Dickens is to written character development, as Kirby is to drawn character development. Process is internal, reference is external, at some point if your gonna write, gotta write! I mean like drawing the body there are basic principles, and one must draw, draw, draw to hone these principles, same with writing, a shadow drawn on the inner thigh, is like a portion of a written description, it is in the general area, maybe not perfect, but your mind has already moved onto the torso, just as the writer now explores, via writing, the torso as well, and so on. Now when the artist comes back to the thigh at a later date he see's the shadow not quite right, out comes the eraser, and that shadow now a little better, just like the written torso, now we see it a bit more clearly and can describe it a bit more effective with different words, words are pencil strokes, and the final product is words built upon words upon words. The more a writer writes, the better they become at writing, the more a drawer draws, etc... Just try what I am suggesting Shadow, give it a try, or not.

#39 sunandshadow   Moderators   -  Reputation: 4918

Like
0Likes
Like

Posted 27 August 2008 - 09:29 AM

I never liked Dickens' characters, lol. But of course I do do character development exercises, actually write stories with characters in them, then go back and revise the story to make it better. I'm not a detail person though, I've always been lousy at observation of pretty much everything. I'm a theory person instead, I start from a a basic archetype and then build detail on top of it, rather than starting from observed details and trying to guess or ignoring the pattern underneath them. Fortunately as Rudyard Kipling said, "There are nine and sixty ways/Of constructing tribal lays/And every single one of them is right." (With the caveat, it's right IF it actually results in a half-decent story, I've seen a few methods that just don't work for anyone.)

#40 paul8585   Banned   -  Reputation: 100

Like
0Likes
Like

Posted 27 August 2008 - 11:14 AM

Don't like Dickens characters? I guess you can lead a man to knowledge, but you can't make him think.

Above is a joke in good spirit, exercise is close, but exercises prepare for, this is a way to do.

I read on another post you were looking for a writer, you, who does not like Dickens characters, in charge of writers, say it aint so.





PARTNERS