I''ve been thinking of a couple of games for a while now and found one I *THINK* i will try to develope...
Remember the old classic Ikari Warriors for the Nes?
hob ''bout a multiplayer-deathmatch-online version of that with up to 16 player fighting each other?
I was addicted to the coin-op arcade version of Ikari Warriors (and its sequel - can''t remember the name - probably Ikari Warriors II). The coin-op had two joysticks; one for movement, one for directional firing - how did the NES version deal with that.
Well..I *Think* the Nes-version just had the option to fire straight ahead (If someone knows, post ) Which would be the preferred API for this kind of game? since the game will be top-down and "rotate" the player with the mouse, and strafe-back-towards with ASDF (probably) perhaps the Direct3D hardware capabilities for Rotate should be perfect?