||v|| = sqrt(vx² + vy² + vz²) (for a 3D vector v) Example: || [5, -4, 7] || = sqrt(5² + (-4²) + 7²) = sqrt(25, 16, 49) = sqrt(90) = 3sqrt(10) = 9.4868I understand it up to the point of sqrt(90) (obviously this works and gives the same result), but how does the author get 3sqrt(10) from all of that? Thanks in advance, -hellz

**0**

# Vector Magnitude Equation

Started by hellz, Aug 23 2004 12:33 AM

2 replies to this topic

###
#1
Members - Reputation: **356**

Posted 23 August 2004 - 12:33 AM

Hey guys,
I'm reading through 3D Math Primer for Graphics and Game Development, and on page 50 (for those that have the book handy), it gives the equation for calculating the magnitude of a vector. It works great and I understand it properly, bar one thing.
Here's the example from the book:

Sponsor:

###
#2
Members - Reputation: **1035**

Posted 23 August 2004 - 12:34 AM

sqrt(90) == sqrt(9*10) == sqrt(9) * sqrt(10) == 3 * sqrt(10)

If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia

My Page davepermen.net | My Music on Bandcamp and on Soundcloud