I''ve seen lots of different implementations on the drawing side of a (demo)-applet.
Going from the usual override of the paint and repaint methods to defining an extra thread, some using a sleep, some putting all drawing code in the repaint, ... .
I believe calling repaint() "en masse" doesn''t work with an applet since the browser''s repaintthread has a lower priority and may in some cases never reach the repaint.
What''s the safest way to implement an applet that requires fast redrawing ?
Are some optimisations recommended depending on the case (much maths) ?