Writing for a games industry website

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13 comments, last by Paul Cunningham 23 years, 6 months ago
Back to what you are going to write an *article* about, then.
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Hmmm, what was my best thread? I could always do something humourous i guess but the problem is is that if it isn''t done very well then i''ll look like the worlds biggest f#@kw^t But i was thinking of doing something funny on npc''s. Like writing the article as if it were an npc complaining about their working conditions and bad scripts that they have to say over and over again.

Although i''d also like to do an article similar to that which a read by a women sometime ago. She was talking about how people these days seem to be kissing the corporate ass in this industry. It was about how people go for a corp like sony or sega as if they were a football team but really what we all should be doing is critising them for every little detail and make them earn our respect rather than salivating all over them. I think this might be the go actually. What do you think?

I recall reading an article not so long ago that was written from the point-of-view of a character in the game. It wasn''t a particularly interesting read because of the writing style, but the theme was good. I bet you could do better.

If I could remember where I saw the article, I''d tell you. Alas, my brain is not friendly at 10:46 PM, particularly after such an arduous day. (That is the LAST time I ride my bike for two-and-a-half hours in cold rain.)

GDNet+. It's only $5 a month. You know you want it.

I''m not to sure if i''m really that interested atm. Anyone here could write an article if they wanted to. I''m surprised that this isn''t a competive issue?! Anyhow, maybe one day *shrug* plus i don''t have the time now so it''ll have to roll for a while. I hope you people don''t feel like i''ve wasted your time with this. Maybe we should make a practice thread for it, who would participate?

"So you're the one that designed that game are you?"
*Gulp* "Umm, yeah"
I need this thing called inspiration... it never occurs when you need it, of course. And when I do, nobody cares (cf the thread I started in Game Design ...)

youpla :-P
-----------------------------Sancte Isidore ora pro nobis !

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