Problems with BC5 and D3D
I'm using Borland C++ 5.0 as my compiler, and trying to compile simple D3D applications. My problem is that every time I compile it gives me a string of really annoying errors:
Error:d3dxmath.inl(483,2):Undefined symbol 'm00'
Error:d3dxmath.inl(489,2):Undefined symbol 'm00'
Error:d3dxmath.inl(498,2):Undefined symbol 'm00'
Error:d3dxmath.inl(498,2):Undefined symbol 'm01'
Error:d3dxmath.inl(498,2):Undefined symbol 'm02'
Error:d3dxmath.inl(498,2):Undefined symbol 'm03'
Error:d3dxmath.inl(499,2):Undefined symbol 'm10'
Error:d3dxmath.inl(499,2):Undefined symbol 'm11'
Error:d3dxmath.inl(499,2):Undefined symbol 'm12'
Error:d3dxmath.inl(499,2):Undefined symbol 'm13'
Error:d3dxmath.inl(500,2):Undefined symbol 'm20'
Error:d3dxmath.inl(500,2):Undefined symbol 'm21'
Error:d3dxmath.inl(500,2):Undefined symbol 'm22'
Error:d3dxmath.inl(500,2):Undefined symbol 'm23'
Error:d3dxmath.inl(501,2):Undefined symbol 'm30'
Error:d3dxmath.inl(501,2):Undefined symbol 'm31'
Error:d3dxmath.inl(501,2):Undefined symbol 'm32'
Error:d3dxmath.inl(501,2):Undefined symbol 'm33'
Error:d3dxmath.inl(524,2):Undefined symbol 'm00'
Error:d3dxmath.inl(530,2):Undefined symbol 'm00'
Error:d3dxmath.inl(537,2):Undefined symbol 'm00'
Error:d3dxmath.inl(543,2):Undefined symbol 'm00'
Error:d3dxmath.inl(550,2):Undefined symbol 'm00'
Error:d3dxmath.inl(556,2):Undefined symbol 'm00'
Error:d3dxmath.inl(571,2):Undefined symbol 'm00'
These are originating from d3dxmath.inl and/or d3dxmath.h of course. I have the DirectX 7.0a Borland Library files... I'm trying to figure out how to keep these from happening...
Please help?
BTW: Yes, this is a repost, since no one would/could help me last time... At least someone can respond?
<table BORDER=0 CELLPADDING=0 CELLSPACING=0><tr><td BGCOLOR=white>Null and Void </td></tr></table>
Edited by - Null and Void on 9/30/00 8:19:20 PM
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