Looking To Form A Hockey Dev Team For An NHL Hockey Game

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34 comments, last by Sneftel 19 years, 5 months ago
Wow, and I thought this ended last night.

++Hilarity++;!
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
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I could build this engine in OpenGL. My expenses are 25K euro per project (amazingly low for the game industry. You are getting a deal).

Additional charges may apply for hookers, convertible rental, jaunts to Las Vegas, and crack cocaine, and will be noted and itemized on the invoice.

I plan on also making a trip to the NHL's head office to acquire the license and as such will require special accomodations for silver bullets (I am working under the assumption that they are werewolves).
I told you earlier that I can program the skating because me mad skillz at programming/skating are the shit.
______________________________________________________________________________________With the flesh of a cow.
Quote:Original post by vipejc
I am speaking the truth. I have all of my ideas written down on paper. All you have to do is just believe.
Deep breaths... there's no place like home... there's no place like home...
Mr. Vipejc,

Since you do not have any related game development experience, present us with your 15,000 ideas and we will concider hiring you as a concept and ideas specialist.

Our offices are located in Redmond, Washington and if necisarry we can pay any moving and rent costs associated with a move. We're constantly seeking great minds to aid in the production of our games so we look forward to hearing from you!

If you should have any questions about pay or previous titles we have produced, feel free to use the PM button below this reply and send me a message.

Regards,
Matt Carpenter
Alias Productions P.R.
(425) 922 7878
pixelwrench.com | [email="matt[nospam]@pixelwrench[nospam]com"]email[/email] lethalhamster: gamedev keeps taking my money, but im too lazy to not let them
Aight, looks like this is going nowhere at near-light speed. Closified.

vipejc, it is painfully obvious that you have no idea what it takes to be a successful independent game designer. The biggest thing it takes is skills other than game design--programming, art, music, etc.--and you freely admit to not having any. If you really want to ever see one of your "15,000" ideas become a reality, you need to start working on that. Feel free to post here again when you have something to bring to the table other than ideas.

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