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Is DarkBASIC Pro The Best Current Software To Create A Hockey Video Game?


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#21 joew   Crossbones+   -  Reputation: 3650

Posted 03 November 2004 - 03:27 AM

Quote:
Original post by Boris Karloff
Quote:
Original post by Ravuya
Quote:
Original post by Boris Karloff
I'd use HTML and variables, if I were you.


Variables++ or Objective Variables are far better for these purposes.


True, but I think the real power of variables will surface once we have Managed Variables in the Visual Variables++.Net suite.


Actually I would just use references the whole time.. no pointers or variables at all. Just for the speed really.

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#22 Zorodius   Members   -  Reputation: 259

Posted 03 November 2004 - 03:33 AM

I am a professor of Hockeyology at the University of Radness. Based on my 55 years of experience, I would say that HTML is superior to DarkBASIC Pro for the creation of hockey video games.

Remember, the most important thing is to think up ideas like "the numbers should be on FIRE if your score is really high!" Petty technical details are for the lower-paid code monkeys. You can basically outsource the whole thing for only slightly more than it would cost to sponsor a child. For only pennies a day, you could change a child's life, or better yet, make the most frickin' awesome hockey game ever with crazy rock guitars and naked chicks that play burning rock guitars and everything.

#23 Pouya   Members   -  Reputation: 869

Posted 03 November 2004 - 03:34 AM

Actually, DarkBASIC is the best tool for making a hockey game. And it's not too complex either, I project it will take less than a month to make it.

Go for it. Best of luck.

Keep us updated on the porcess.

#24 furby100   Members   -  Reputation: 102

Posted 03 November 2004 - 03:42 AM

No, I Would Say That It Is Not Ideal, For Many Reasons. The Principal Reason Is That DarkBASIC Is Slow As Fukkk! The Other Reason Is That It Has Severe Limitations.

#25 joew   Crossbones+   -  Reputation: 3650

Posted 03 November 2004 - 03:46 AM

Quote:
Original post by Pouya
Actually, DarkBASIC is the best tool for making a hockey game. And it's not too complex either, I project it will take less than a month to make it.


Less than a month?!?!? You could even have the XBox version out in that amount of time along with the original PC version (might take 1 or 2 days to learn the architecture and SDK of the console)! Two weeks if you are only doing the PC version.

#26 Torkel   Members   -  Reputation: 150

Posted 03 November 2004 - 05:23 AM

Don't forget to make it into an OS type program so it runs faster.

#27 pi_equals_3   Members   -  Reputation: 517

Posted 03 November 2004 - 05:32 AM

Quote:
Original post by Torkel
Don't forget to make it into an OS type program so it runs faster.

And to decrease the executable size, don't forget to compress it recursively to one bit.

Seriously though. Dark Basic is a good starter from what I've heard. DO NOT dive into Dark Basic looking to accomplish what you have described. I can forsee future questions of, "I downloaded the program and I drew a hockey puck, but I can't seem to make it get slapped around by some awesome looking hockey players based on keyboard/joystick/mouse/gamepad/neural interface input."

What you can use Dark Basic for is to learn about designing and creating simple games. If you really do have ambitions to make a nice hockey game, or any professional level game, learn to program, learn to draw or create models, or some of all of it.

Ideas are important, of course. But all ideas and no skill is worth crap. Sticking with the building analogy, it's like instructing a construction crew to make the skyscraper really frickin' tall and sturdier than any other building. If you had some applicable skills, and a few small games under your belt, your ideas would be more along the lines of suggesting to a construction crew an innovative method of construction that will lead to a frickin' tall and sturdy building. If you don't understand game development, you can't talk to a game developer, and your thousands of ideas are worth nothing.

My two cents.

#28 King of Men   Members   -  Reputation: 391

Posted 03 November 2004 - 05:46 AM

Now then, let's not be totally dismissive of the newbie, much as he might deserve it. "Thousands of ideas" are not worth nothing. In fact, assuming that the "dime a dozen" somebody mentioned a while back is accurate, 1000 ideas == 83 dozen ideas is worth 8.3 dollars. Which, I'm sure you'll agree, != nothing.

#29 Extrarius   Members   -  Reputation: 1412

Posted 03 November 2004 - 05:49 AM

Quote:
Original post by King of Men
Now then, let's not be totally dismissive of the newbie, much as he might deserve it. "Thousands of ideas" are not worth nothing. In fact, assuming that the "dime a dozen" somebody mentioned a while back is accurate, 1000 ideas == 83 dozen ideas is worth 8.3 dollars. Which, I'm sure you'll agree, != nothing.
Sure they are. Everybody can have ideas which means supply is unlimited (as long as new people can be born), so the supply is practically infinite, which means that unless demand grows faster than supply (making it a bigger infinite), ideas are worthless.

Good, well-thought-out ideas are quite a different matter, but your average, generic ideas are worthless.

#30 Alpha_ProgDes   Crossbones+   -  Reputation: 4688

Posted 03 November 2004 - 05:51 AM

my only question is: "How well do you know DarkBasic anyway?"

#31 Pouya   Members   -  Reputation: 869

Posted 03 November 2004 - 06:03 AM

I have an idea! Let's make a hockey game just like EA's NHL, but make it possible to change the colour of the puck!!!!!!!!!!

#32 mikeman   Members   -  Reputation: 2203

Posted 03 November 2004 - 06:05 AM

Quote:
Original post by Pouya
I have an idea! Let's make a hockey game just like EA's NHL, but make it possible to change the colour of the puck!!!!!!!!!!


Impossible! Only the Shiva engine can do that!

#33 pi_equals_3   Members   -  Reputation: 517

Posted 03 November 2004 - 06:08 AM

Quote:
Original post by mikeman
Quote:
Original post by Pouya
I have an idea! Let's make a hockey game just like EA's NHL, but make it possible to change the colour of the puck!!!!!!!!!!


Impossible! Only the Shiva engine can do that!

Nah, it would be a piece of caek. Just start with an EA Games quality hockey game (simple) and find the text file with the magic instructions for the menu (ingame_menu_that_makes_the_game_do_cool_customizeable_stuff.txt or something) and add the line "maek a kewl butten too change teh color off te puck!!!!!11~~~!@#$%^&*()_++"

#34 King of Men   Members   -  Reputation: 391

Posted 03 November 2004 - 06:09 AM

Quote:
Original post by Extrarius
Sure they are. Everybody can have ideas which means supply is unlimited (as long as new people can be born), so the supply is practically infinite, which means that unless demand grows faster than supply (making it a bigger infinite), ideas are worthless.


Well, you'll note that I did qualify my calculation by saying I assumed ideas are a dime a dozen. But in any case, I must disagree with your assertion : Very few people have ideas pertaining to game development, so the supply is not infinite. Also, very few people have even one large idea in their life; I am not counting things like "I know! For Junior's birthday, we'll go to the zoo!"

#35 Benjamin Heath   Members   -  Reputation: 925

Posted 03 November 2004 - 06:17 AM

vipejc: If you really care to know, I don't think you'll get far with DB. It's good for some things, but often pointless considering what else is out there.

Start by reading "Dive into Python." You can order it at Amazon, and you can find it at your local bookstore. As you learn, play around with pygame. Pygame is a library for the Python language that is designed for game programming, and all around I think it is better than any "Basic" suggestion. Play with that, and stick with school.

I hope it all goes well for you, alright. Take 'er easy.

#36 Extrarius   Members   -  Reputation: 1412

Posted 03 November 2004 - 06:22 AM

Quote:
Original post by King of Men
Quote:
Original post by Extrarius
Sure they are. Everybody can have ideas which means supply is unlimited (as long as new people can be born), so the supply is practically infinite, which means that unless demand grows faster than supply (making it a bigger infinite), ideas are worthless.


Well, you'll note that I did qualify my calculation by saying I assumed ideas are a dime a dozen. But in any case, I must disagree with your assertion : Very few people have ideas pertaining to game development, so the supply is not infinite. Also, very few people have even one large idea in their life; I am not counting things like "I know! For Junior's birthday, we'll go to the zoo!"
I'd bet that 99% of all game players have had an idea about some change they think would improve it, and that everybody else would have such ideas if they played games.

Remeber how help wanted used to be? "OMG I'M CLONING GAME X WITH CHANGE Y!!! NEED HELP!" I think that if all game developer combined resources, it would still take the rest of eternity to actually implement all such ideas that have been posted on gamedev, and much longer to implement all those that were thought but not voiced here. Personally, I've had hundreds of game ideas, but most of them stayed in my head because I realized how difficult it would be to actually implement any of them and it wasn't worth the effory IMO.

I'm guessing you're using 'large idea' to mean the same thing I called 'a good, well-thought-out idea', in which case you're right, but those ideas aren't the kind newbies generally talk about.

#37 Promit   Moderators   -  Reputation: 6657

Posted 03 November 2004 - 06:33 AM

vipejc, DarkBasic is a nice tool for quick game devving, but instead of blowing money on that, you may as well learn a language such as C++, C#, Python, etc. and learn to use a system that will allow you to do something simpler. You remember Oluseyi from the other night? He's seriously coding a hockey game. It's not "EA Sports quality", but you need to lower your expectations, at least to start with.

I'm being entirely serious here, even though you probably don't deserve it.

#38 vipejc   Banned   -  Reputation: 100

Posted 03 November 2004 - 01:10 PM

Thank you to all who posted serious, accurate, and keen insite. Which software if one is better for my kind of project? DarkBASIC Pro, Microsoft Visual C++, Or if some other software which one?

#39 Toxic Hippo   Banned   -  Reputation: 1012

Posted 03 November 2004 - 01:15 PM

Quote:
Original post by vipejc
Thank you to all who posted serious, accurate, and keen insite. Which software if one is better for my kind of project? DarkBASIC Pro, Microsoft Visual C++, Or if some other software which one?
I'm going with DarkBASIC Pro. Good luck in developing your project - it sounds fabutastically awesome.

#40 vipejc   Banned   -  Reputation: 100

Posted 03 November 2004 - 01:20 PM

I totally disagree, I am a ideas specialist with well over 15,000 hockey ideas. My extensive knowledge and ideas are invaluable to the dev team, and would save them a significant amount of time. They have skills and so do I. Therefore we must collaborate in order to make the best posssible product. Unfortunately, however the game corporations are very foolish, stubborn, and do not always do what is in the best interest of their games. And because I have no degree, industry education, and or experiece. They refuse to hire me. It is this simple without great ideas there are no great games. And a ideas specialist such as myself. Makes all the difference between a game receiving a 7.0, or 9.5.




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