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Is DarkBASIC Pro The Best Current Software To Create A Hockey Video Game?


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92 replies to this topic

#41 Toxic Hippo   Banned   -  Reputation: 1012

Posted 03 November 2004 - 01:23 PM

Quote:
Original post by vipejc
I totally disagree, I am a ideas specialist with well over 15,000 hockey ideas. My extensive knowledge, and ideas are invaluable to the dev team, and would save them a significant amount of time. They have skills and so do I. Therefore we must collaborate in order to make the best posssible product. Unfortunately however the game corporations are very foolsh, stubborn, and do not always do what is in the best interest of their games. It is this simple without great ideas there are no great games. And a ideas specialist such as myself. Makes all the difference between a game receiving a 7.0, or 9.5.
I wish I was an ideas specialist.

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#42 twix   Members   -  Reputation: 636

Posted 03 November 2004 - 01:23 PM

Why do I get the feeling that this guy is just trolling? [grin]

I don't see why people are rating him down, though. I mean, seriously, it's not as if he's posting anything offensive. It's actually quite entertaining.

#43 pi_equals_3   Members   -  Reputation: 517

Posted 03 November 2004 - 01:24 PM

Quote:
Original post by vipejc
I totally disagree, I am a ideas specialist with well over 15,000 hockey ideas. My extensive knowledge, and ideas are invaluable to the dev team, and would save them a significant amount of time. They have skills and so do I. Therefore we must collaborate in order to make the best posssible product. Unfortunately however the game corporations are very foolsh, stubborn, and do not always do what is in the best interest of their games. It is this simple without great ideas there are no great games. And a ideas specialist such as myself. Makes all the difference between a game receiving a 7.0, or 9.5.

Oh, and just when I thought you were finally going to try taking some advice. Can you share with us one of your 15000 ideas? You seem like you could give just one away to entice us. It doesn't even have to be a great one, just one of your solid, good ideas.

Perhaps if it turns out to actually be a good idea, you won't receive as much criticism.

#44 MindWipe   Members   -  Reputation: 940

Posted 03 November 2004 - 01:24 PM

Quote:
Original post by vipejc
I totally disagree, I am a ideas specialist with well over 15,000 hockey ideas. My extensive knowledge, and ideas are invaluable to the dev team, and would save them a significant amount of time. They have skills and so do I. Therefore we must collaborate in order to make the best posssible product. Unfortunately however the game corporations are very foolsh, stubborn, and do not always do what is in the best interest of their games. It is this simple without great ideas there are no great games. And a ideas specialist such as myself. Makes all the difference between a game receiving a 7.0, or 9.5.


Oh, that's an intressting point. I see you know what you're talking about. Best of luck with your game!!!

/MindWipe

#45 Salsa   GDNet+   -  Reputation: 1146

Posted 03 November 2004 - 01:26 PM

Quote:
Original post by vipejc
I totally disagree, I am a ideas specialist with well over 15,000 hockey ideas.

And a ideas specialist such as myself.

Makes all the difference between a game receiving a 7.0, or 9.5.


Vipec, I would personally hire you to just to provide me with such consistantly hilarious prattle!

#46 vipejc   Banned   -  Reputation: 100

Posted 03 November 2004 - 01:29 PM

Toxic Hippo, thank you for the kind words of encouragement.

#47 Drevay   Banned   -  Reputation: 100

Posted 03 November 2004 - 01:29 PM

And now you all see the fun we had on #gamedev the other night when we were "gifted by vipejc's presence". [wink]
_________________Politics is the ability to foretell what is going to happen tomorrow, next week, next month and next year. And to have the ability afterwards to explain why it didn't happen. -- Winston ChurchillGDNet-0.2 - rate users the easy way with this nifty Firefox extension. Updated with new features.

#48 twix   Members   -  Reputation: 636

Posted 03 November 2004 - 01:31 PM

Quote:
Original post by Drevay
And now you all see the fun we had on #gamedev the other night when we were "gifted by vipejc's presence". [wink]

You guys were very mean to the poor guy. [sad] Remember, criticism rarely gets you anywhere.

#49 pi_equals_3   Members   -  Reputation: 517

Posted 03 November 2004 - 01:34 PM

Quote:
Original post by twix
Why do I get the feeling that this guy is just trolling? [grin]

Hmm, I'm beginning to get the same feeling. It seems too pathetic to be true.

#50 vipejc   Banned   -  Reputation: 100

Posted 03 November 2004 - 01:35 PM

Twix, thats ok I don't pay their type any mind.

#51 Coaster Kev   Members   -  Reputation: 268

Posted 03 November 2004 - 01:37 PM

Ok, there is one major difference between you and most of the members of this site. You see, we all have 15,000 ideas for a variety of things. I have earth-shattering ideas for adventure games, RPGs, FPSs, and sport games that would honestly receive perfect 10's and sell 50 billion units worldwide. However, I am a programmer (and you are not). This means I know how to implement my ideas into a product (and you do not). I also realize that my ideas are a huge undertaking (and you do not). You probably won't see me posting on these forums about "OMFG!!!11one!! HOW DO I PROGRAM THEsE SWEEEET RPGs??" Instead, I try to ask more focused questions, in the process of trying to bring my ideas to a completed product.

So I recommend you take your 15,000 ideas and put them in a drawer. Buy a copy of one of those "Teach yourself C++ in 5 minutes" books, and take your time and read it (once you are done, read it again). I've been programming in C++ for 5-6 years, and I won't dare call myself an expert in it. People on this forum teach me something new every day (well, almost). However, if I wanted to write a tetris clone, I could in a decent amount of time.

I wish you good luck.

*edit: I type faster than I think :)

#52 twix   Members   -  Reputation: 636

Posted 03 November 2004 - 01:39 PM

Quote:
Original post by vipejc
Twix, thats ok I don't pay their type any mind.

I like your style. Be sure to give us an update if someone ever actually agrees to make this game for you, since it seems we have a lot of unbelievers here. [wink]

#53 vipejc   Banned   -  Reputation: 100

Posted 03 November 2004 - 01:42 PM

Twix, thanks for the compliment. But I highly doubt anyone will ever agree to carry out my idea. So I will have to do it myself.

#54 twix   Members   -  Reputation: 636

Posted 03 November 2004 - 01:46 PM

Well in that case, you'd better learn C++. It's the game industry's pet language, so there are a lot more resources for it than for anything else. Enjoy!

#55 Deranged   Members   -  Reputation: 594

Posted 03 November 2004 - 01:49 PM

You have no experiance, there is a reason it takes 40 people with years of experiance at least 6 months to make hockey games like ESPN2k5, this is like a bavy trying to paint the Mona Lisa!
Regards,
Sheridan Bulger
-Day Job | Software Developer | Deacom, Inc.
-Moonlighting | President (lead) | Nonpareil Studios, LLC.

#56 vipejc   Banned   -  Reputation: 100

Posted 03 November 2004 - 01:56 PM

If DarkBASIC Pro is a professional video game making program. Then is it true that it is incapable of making a EA Sports or ESPN quality hockey game?

#57 twix   Members   -  Reputation: 636

Posted 03 November 2004 - 01:59 PM

Quote:
Original post by vipejc
If DarkBASIC Pro is a professional video game making program. Then is it true that it is incapable of making a EA Sports or ESPN quality hockey game?

No, I just meant that it's never been done. But in any case, I'm going to have to tell you this right now -- you are not going to be able to make a game worthy of EA Sports. It's just not possible for one person, no matter what programs you use. Scale down your ambitions (or somehow conscript a large team of programmers and artists), and your project will end happier.

#58 aegrimonia   Members   -  Reputation: 524

Posted 03 November 2004 - 02:00 PM

Did they just come out with DarkBASIC 1337 edition with a 'create best hockey game ever' button built right into it?

I think it has some checkboxes that pop right up:

_ Better then EA Sports
_ Better then all hockey games.
_ Better Graphics
_ More features
_ Smoother Gameplay

You just click those boxes, and voila.. all done!



#59 ranakor   Members   -  Reputation: 439

Posted 03 November 2004 - 02:35 PM

Quote:
Original post by aegrimonia
Did they just come out with DarkBASIC 1337 edition with a 'create best hockey game ever' button built right into it?

I think it has some checkboxes that pop right up:

_ Better then EA Sports
_ Better then all hockey games.
_ Better Graphics
_ More features
_ Smoother Gameplay

You just click those boxes, and voila.. all done!


i hear there's a plugin that tests your game auto generates content for it & then auto mails it to publishers & self publish it if it doens't get any mail back for 24 hour with auto price adjusting depending on demand too & all that for only 9.99!

#60 Benjamin Heath   Members   -  Reputation: 925

Posted 03 November 2004 - 02:47 PM

Quote:
Original post by ranakor
Quote:
Original post by aegrimonia
Did they just come out with DarkBASIC 1337 edition with a 'create best hockey game ever' button built right into it?

I think it has some checkboxes that pop right up:

_ Better then EA Sports
_ Better then all hockey games.
_ Better Graphics
_ More features
_ Smoother Gameplay

You just click those boxes, and voila.. all done!


i hear there's a plugin that tests your game auto generates content for it & then auto mails it to publishers & self publish it if it doens't get any mail back for 24 hour with auto price adjusting depending on demand too & all that for only 9.99!


Oh it gets better! I hear GNU is making their own version of the program, because RMS is just such a big fan of it and all. "I seriously took one look at it and thought, 'Hey, we can't live without this!'"




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