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Posted 15 October 2000 - 12:22 AM
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Posted 15 October 2000 - 11:45 PM
Original post by Run_The_Shadows
There were two very wrong things about the end of Half-Life(by ''the end'' i mean the last segment of the game).
1.)There was almost no more plot or driving force, hell, I didn''t exactly understand WHY I was there.
2.)Half-Life was a story, and since I read alot, I expect the end of a good story have that kick at the end. 1984 for example,"He loved Big Brother". After the entire novel, these four words end the story SO COMPLETELY that it just shocks you.
And the very end....my god, Valve left a gaping hole in the story so you knew that a sequel would be in the works.
I just want to hear what all you gamedev peeps out there think of my thoughts on this.
Posted 16 October 2000 - 09:05 AM
Original post by Tom
I never really considered the story for Half-life. I''ve used the word "story" in conjunction with Half-life, not realizing until now that what I really meant to say was atmosphere. And that''s what I saw in the game: truly outstanding atmosphere.
Posted 20 October 2000 - 09:32 AM
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