Renderware for PS2
#1 Members - Reputation: 122
Posted 10 December 2004 - 11:01 PM
#2 Members - Reputation: 252
Posted 11 December 2004 - 03:31 AM
Besides, if you've got enough experience that someone's hiring you for PS2 programming, you should have your core principles down enough that Renderware will be "just another API".
#3 Members - Reputation: 396
Posted 11 December 2004 - 03:47 AM
The only place your gonna find official info on renderware is www.RenderWare.com.
Spree
#4 Members - Reputation: 122
Posted 11 December 2004 - 06:00 AM
Would most of what I already know be able to be applied to Renderware? Is there anything about it that is completely different from what I would already have covered? They aren't going to give me a copy to play around with in the time I have between now and when the work experience starts, so how else should I prepare?
Jonathan
#5 Members - Reputation: 252
Posted 12 December 2004 - 04:00 AM
I'd ask for some more specifics about what you'll be doing, and what relevant skills you'll need - to make sure what you need to bone up on. Better to ask your future employer about Renderware reference materials *now*, than to just get a copy of it stuck in your face later and look the fool for not preparing.
#6 Members - Reputation: 1063
Posted 12 December 2004 - 06:14 AM
First of all, a disclaimer: I wrote the user guide for RW 3.2, so my knowledge of it dates back to 2000-2001. I doubt if it's changed too much since then, although the v4.0 I don't know anything about.
It's a C API, with a core feature set that's extended using plugins.
Renderware isn't all that hard to pick up. If you know OpenGL, most of it will just fall into place after a couple of days. The only stuff that might make you scratch your head is some of the terminology, which is the only thing to survive from older versions of RW.
--
Sean Timarco Baggaley
#7 Members - Reputation: 204
Posted 12 December 2004 - 03:28 PM
It's not hard to pick up Renderware if you're skilled enough to work in the game industry. By the way, you'll probably be asked to learn new APIs for a good portion of your career. It's just the way things work; if you can't pick up a new API easily you should probably be working at McDonald's instead. That's probably a little harsh, but seriously, learning new APIs shouldn't scare you if you want to work in the game industry.
#8 Members - Reputation: 252
Posted 15 December 2004 - 05:42 AM
ANd be nice. If dude does wind up working at McDonalds, maybe he'll recognise you one day. I once served a hamburger with a wadded up grill towel instead of meat. The wierd part is, it never came back. :-\
#9 Members - Reputation: 187
Posted 15 December 2004 - 10:00 PM
Just e-mail them, tell them your story, and it is very likely that they will give you an evaluation account on their server. Then, you can download the latest SDK, and check everything out for yourself.
Cheers,
Adi.
#10 Members - Reputation: 112
Posted 21 December 2004 - 02:50 PM
I hope you know what you got yourself into.
#13 Members - Reputation: 163
Posted 22 December 2004 - 06:43 AM
Quote:
Original post by jonathan_obrien
I have managed to get work experience with the possibility of a job later next year.
give the guy a break hes only a student I am guessing and is not being employed so I guess they know what they are getting.
as suggested already I would contact renderware I am sure they will be happy to help.
#14 Members - Reputation: 112
Posted 22 December 2004 - 12:27 PM
Quote:
Original post by andrewk3652
Heh. Yeah. I recall a line - "The PS2 doesn't have enough texture memory to render a decent picture of my ass."
Where in the world did you see that?
Take a look at Killzone buddy, these textures probly look better that your ass.
#16 Members - Reputation: 112
Posted 24 December 2004 - 02:04 PM
#17 Members - Reputation: 125
Posted 27 December 2004 - 06:15 PM
well, if you participated at the beginning of a project, then it might be a different story. I suggest that you read some of the ps2 harware manuals for a starter.
#18 Members - Reputation: 122
Posted 03 January 2005 - 04:14 AM
#19 Members - Reputation: 226
Posted 03 January 2005 - 08:25 AM
If you're after the proper manual for RW 3.7 (I'm guessing it's RW 3.7 you want, although there's some chance your employer is using RW 4, which is quite different - perhaps you should ask them, if you don't know already) then, as adiash suggested, contacting Criterion directly may be your best bet:
http://www.renderware.com/contactus.asp
You might want to call them after you've emailed them - the phone's harder to ignore :o) (not that I expect them to ignore you, but if you're keen...)
#20 Members - Reputation: 100
Posted 06 January 2005 - 08:19 AM
Renderware is just a wrapper for multiple platforms, with a shite load of things bolted on.
For instance:
DirectX provides a framework for things like animation and gui's etc... Renderware is like that but with difference function calls.
You can load in 3d objects using one function call and then render them using another....
You'll probably be put on an existing project and lots of the code will be done already, so it will just be like learning a new API..and you will have do minimal ( if any ) PS2 specific stuff, which IF you do, there will already be enough people there that can give you a hand...remember your joining a TEAM! there is no I in TEAM!
Terminology is the thing with Renderware, once you get your head round that ( which will take prob a day or maybe two ), you will get it. Oh yeah and make sure your up on callback functions, that'll help too, like someone else said here.






