Massive 3D space battle

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20 comments, last by DMINATOR 19 years, 4 months ago
I wrote an early prototype of a game where large numbers of spaceships fight each other in chaotic battles in space. You can get the download and read more information by clicking the thumbnail:
~CGameProgrammer( );Developer Image Exchange -- New Features: Upload screenshots of your games (size is unlimited) and upload the game itself (up to 10MB). Free. No registration needed.
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Serious, it's VERY impressive!!

I think the camera moved a bit blocky but the AI was amazing. Very cool how groupattacks look and you see spaceships flying around the enemy. Nice work!

Turn off: I got 25FPS. Specs: 1.2 GHz AMD Athlon, 512MB RAM, ATI Radeon 9800 Pro 128MB.
It was the AI which took like 50% of the frametime, I guess I need a new CPU...... :( *Hint*
Wow! It looks really cool! I went to download it, but the .zip files are corrupted for me :(
Quantumplation
Quote:Original post by QRebound
Wow! It looks really cool! I went to download it, but the .zip files are corrupted for me :(

Someone else had that same error. I've uploaded a new zip file, this time created with a different zip package -- it should work. Please let me know if you're still having problems.

Quote:Pipo deClown:
I think the camera moved a bit blocky but the AI was amazing. Very cool how groupattacks look and you see spaceships flying around the enemy. Nice work!

Turn off: I got 25FPS. Specs: 1.2 GHz AMD Athlon, 512MB RAM, ATI Radeon 9800 Pro 128MB.
It was the AI which took like 50% of the frametime, I guess I need a new CPU...... :( *Hint*

Thanks. Yeah the camera movement was hacked together quickly; instead of moving the camera until the key is released, I simply move it only when the key generates a press event, which depends on your repeat rate settings. It'll take one minute to fix.

The program is CPU-heavy; one of my screenshots says I get 163 FPS but it's wrong; that's because the game was paused when I took it. I get 15-30 FPS on a 2.4GHz Pentium 4 and Radeon 9600. The rendering is only about 8% of the workload for me, it'll be even less for you. The game will only get slower as I add more things (but only by a slight amount) though I can make the AI multithreaded to get a speedup on systems with SMP (i.e. Intel's Hyper-Threading chips such as mine) or multiple CPUs.
~CGameProgrammer( );Developer Image Exchange -- New Features: Upload screenshots of your games (size is unlimited) and upload the game itself (up to 10MB). Free. No registration needed.
Its still corrupted :( do you have MSN? AIM? Yahoo? if so, ill add you, and you can directly send it to me.
Quantumplation
Looks really good - I'll download it when I'm next in Windows
very nice. (the zip file wasn't corrupted). i got about 20~25 FPS, the rendering cycle took about 10~20 % of each frame, although the AI still dominated each cycle. my only complaint would be the camera movement, but thats alright - just point it in the right directoin and watch.
specs :
WinXP SP1
Athlon XP 1700
512 Mb RAM
ATI Radeon 9700

well done.
cheers.
- stormrunner
Hey, not bad at all! I was able to download the zip, but get this: WinRar and WinZip claim the file is corrupted. Even when I tried using *n?x utilities to unzip it, gunzip, bunzip2, tar, all reported the file either wasn't in their format or that it was corrupt. I downloaded 7-zip, the compressor you claimed to be using on your website, and it works fine.

...are you sure 7-zip is "100% WinZip compatible?"

Globals are not evil. Singletons are evil.
Have you considered the corruption may occur in transit rather than when the file is zipped? It could be corrupting when you're FTP'ing the file or the person is downloading it. To me it sounds like the latter if some people can unzip and other can't.
At first I used WinZip to create the archive but two people reported corruption. Then I used 7-zip but it still apparently is corrupt for some people. It is possible my website's file uploading is bugged somehow, so I've uploading the archive directly, bypassing the site's scripts. Get it here. Hopefully it works, and if so, then I'll know the scripts have a bug.
~CGameProgrammer( );Developer Image Exchange -- New Features: Upload screenshots of your games (size is unlimited) and upload the game itself (up to 10MB). Free. No registration needed.

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