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RegisterObjectBehaviour assert


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#1 zola   Members   -  Reputation: 122

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Posted 21 December 2004 - 01:22 AM

Hi I was using AS v. 1.10.1 WIP and have now upgraded to 1.10.1c. But now some registration code that used to work throws now an assert mzybe I'm still using something the wrong way? Compilation works just fine but when I run an assertion is issued at this line:
r=engine->RegisterObjectBehaviour("Vector3",asBEHAVE_CONSTRUCT,"void initVector3(f32,f32,f32)",asFUNCTION4( Vector3Binding,void,initVector3,(f32,f32,f32,Vector3*) ),asCALL_CDECL_OBJLAST); assert( r >= 0 );
My Vector class has several constructors, overloaded operators, no destructor and many methods. Maybe someone can give me a hint what has changed between 1.10.1 WIP1 and 1.10.1c? Here's my registration code
r=engine->RegisterObjectType("Vector3",sizeof(Vector3),asOBJ_CLASS_CA);assert(r>=0);
r=engine->RegisterObjectProperty("Vector3","float x",offsetof(Vector3,x));assert(r>=0);
r=engine->RegisterObjectProperty("Vector3","float y",offsetof(Vector3,y));assert(r>=0);
r=engine->RegisterObjectProperty("Vector3","float z",offsetof(Vector3,z));assert(r>=0);
 ...
r=engine->RegisterObjectBehaviour("Vector3",asBEHAVE_CONSTRUCT,"void initVector3()",asFUNCTION4( Vector3Binding,void,initVector3,(Vector3*) ),asCALL_CDECL_OBJLAST); assert( r >= 0 );
r=engine->RegisterObjectBehaviour("Vector3",asBEHAVE_CONSTRUCT,"void initVector3(f32,f32,f32)",asFUNCTION4( Vector3Binding,void,initVector3,(f32,f32,f32,Vector3*) ),asCALL_CDECL_OBJLAST); assert( r >= 0 );
r=engine->RegisterObjectBehaviour("Vector3",asBEHAVE_CONSTRUCT,"void initVector3(const Vector3&)",asFUNCTION4( Vector3Binding,void,initVector3,(const Vector3&,Vector3*) ),asCALL_CDECL_OBJLAST); assert( r >= 0 );

r=engine->RegisterObjectBehaviour("Vector3",asBEHAVE_ASSIGNMENT,"Vector3& copyVector3(Vector3& o)",asFUNCTION4( Vector3Binding,Vector3,copyVector3,(Vector3&,Vector3&)),asCALL_CDECL_OBJLAST); assert( r >= 0 );
r=engine->RegisterGlobalBehaviour(asBEHAVE_ADD,"Vector3 addVector3(const Vector3& left, const Vector3& right)",asFUNCTION4( Vector3Binding,Vector3,addVector3,(const Vector3&,const Vector3&) ),asCALL_CDECL); assert( r >= 0 );
r=engine->RegisterGlobalBehaviour(asBEHAVE_SUBTRACT,"Vector3 subVector3(const Vector3& left, const Vector3& right)",asFUNCTION4( Vector3Binding,Vector3,subVector3,(const Vector3&,const Vector3&) ),asCALL_CDECL);assert( r >= 0 );

Thanks Tom

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#2 Andreas Jonsson   Moderators   -  Reputation: 3417

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Posted 21 December 2004 - 02:07 AM

I could register the following without any assert failures.


r = engine->RegisterObjectType("Vector3",sizeof(Vector3),asOBJ_CLASS_C);assert(r>=0);
r = engine->RegisterObjectProperty("Vector3","float x",offsetof(Vector3,x));assert(r>=0);
r = engine->RegisterObjectProperty("Vector3","float y",offsetof(Vector3,y));assert(r>=0);
r = engine->RegisterObjectProperty("Vector3","float z",offsetof(Vector3,z));assert(r>=0);

r = engine->RegisterObjectBehaviour("Vector3", asBEHAVE_CONSTRUCT, "void f()", asFUNCTIONPR(initVector3, (Vector3*), void), asCALL_CDECL_OBJLAST); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("Vector3", asBEHAVE_CONSTRUCT, "void f(float,float,float)", asFUNCTIONPR(initVector3,(float,float,float,Vector3*),void), asCALL_CDECL_OBJLAST); assert( r >= 0 );


Did you remember to change the token for the float type when you upgraded to 1.10.1c? When I first copied your code directly I got an assert because of the f32 type you're using.

The changes from 1.10.1WIP to 1.10.1 is not recorded anywhere, and I can't remember exactly what was done between each WIP. Though, there shouldn't be too many changes except for bug fixes.

Regards,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
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#3 zola   Members   -  Reputation: 122

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Posted 21 December 2004 - 02:28 AM

[oh]
Damn, You are good! I wish i had Your mindreading skills :)
Of course, I totaly forgot about updating my custom tokendefs.

Thanks a lot!
Tom

#4 Andreas Jonsson   Moderators   -  Reputation: 3417

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Posted 21 December 2004 - 03:25 AM

[smile] You're welcome.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game




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