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Passion -Survey


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#21 Nomadic Soul   Members   -  Reputation: 122

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Posted 26 October 2000 - 04:41 PM

Having an emotional effect? FF8. Right after the intro where Siefer gave me he scar, I felt like giving him an even bigger one on the chest...after ripping his guts out with my gunblade.

Yeah, Aeris dying would be another scene for me. It wasn''t Aeris that did the trick actually. Seeing Seph killing someone makes me want to kill him.

My all time favorite emotional scene had to be a toss up between FF7 where that Dr. dude wanted Aeris and Red to do each other or where Laguna got a cramp right before talking to whatshername. Why was it emotional? I laughed. Laughing is part of your emotional responses right?

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#22 TrigonLoki   Members   -  Reputation: 122

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Posted 26 October 2000 - 05:33 PM

Hmmm...well, I get emotional pretty easily, but I thought the ending of Planescape Torment was really good. The Blood War had been a backdrop for the entire game, and suddenly, boom! you were in it. In fact, I loved all of PS:T; it was a very well-designed game, IMO.

Aeris'' death was touching indeed, I must say.

In fact, almost every RPG I''ve played has had some emotional effect on me - except for Baldur''s Gate (well, maybe a LITTLE when Gorion dies). Like Fallout 2 - when the fates of each city were recounted, I felt genuinely proud for my accomplishments and really sad where I''d failed.

Anyway...
Trigon



I like food.

#23 Forcas   Members   -  Reputation: 181

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Posted 28 October 2000 - 09:40 AM


I agree with whoever said the part in FFIII where Celes is about commit suicide is really dramatic.


Another situation that really brang out my emotions was when Stinger from Shadow Madness realizes that the pirate captain he''s been assigned to murder is really his dad, and then he joins his dad and attacks Varley. That wasn''t sad or anything, it just got me really happy and pumped, also.





#24 Dio   Members   -  Reputation: 122

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Posted 28 October 2000 - 10:32 AM

I would definately have to say when the lifestream came to counter meteor at the end of FFVII, just as you see Aeris smiling up just before it fades to black.

And when Meryl gets shot in MGS. The music in that game is amazing

#25 Landfish   Members   -  Reputation: 288

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Posted 28 October 2000 - 11:40 AM

OH YEAH!

The ending of Revenge of Shinobi on the Sega Genesis! Just a crappy ninja-game really, but you could beat the game and still fail to save the girl. It was really cool. I was decently young when I first beat it, and it really got to me. I could never save the girl, and it saddened me to see this ninja character who had saved the world, but lost the one thing that was most important to him.

It''s only now that I''m into design that I realize the failure was the better ending. But would it have been better if it wasn''t MY incompetance that caused his tragedy?

#26 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 29 October 2000 - 02:04 AM

It wouldn''t have had half the punch if you could blame something else for the failure.

#27 Ketchaval   Members   -  Reputation: 186

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Posted 29 October 2000 - 09:44 AM

(Not having played it), but what if the inability to choose how to save the world or whether to save it.. was directly attributable to the enemy. Ie. That it was the evil ***''s last evil act against the hero ?

#28 Landfish   Members   -  Reputation: 288

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Posted 29 October 2000 - 10:21 AM

That would be a different story though, and a different feeling for the player. The feeling of inadequacy was just so right, and it drove you to play again even after you ''beat'' it. That''s just good old game design (and they claim I don''t like the oldies!)

#29 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 30 October 2000 - 05:11 AM

I''m very touched by two piece of music in the game "Legend of Galactic Heroes 4". I don''t know the composer of these music at the time I play the game but later I found out that those music are composed by classic composer. One of them is Pathetique(movement 2)by Beethoven and the other is Canon by Pachelbel. Before I play this game I don''t know the greatness of Beethoven. I''ve buy some of his music and those music didn''t appeal to me. I''ve also try to appreciate some music of Mozart but they also didn''t arouse my emotion. I come to the silly conclusion that classical music are out-dated and not suitable for modern world. But after I listen to those two music in the game I start to respect Beethoven and classical music.

If anyone want to listen to these music you can find midi version of them in www.prs.net. My opinion is that the midi for canon is nice but the midi for Pathetique that I found in PRS is not so good comparing to the music in the original game.

Some info about the game: the game is made in Japan and is based upon a novel "Legend of Galactic Heroes". It''s a very touching story, especially the part where Reinhart best friend die for him.


#30 Adventure2600   Members   -  Reputation: 122

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Posted 31 October 2000 - 10:37 AM

My $.02 on this...

FFVII- Along with Aeris'' death, when ''One Winged Angel'' begins to play while the screen is still dark before the final battle with Sephiroth -great music, great mood setting

Final Fantasy Tactics- The entire game. An unheralded but great game IMO, with one of the best storylines I''ve encountered in any game anywhere.

Doom II, Half-Life- It was never the big monsters that scared me(cyberdemon and face hugger mama excluded), but the little flying skulls and the face huggers seemed to come out of nowhere and ALWAYS made me jump. I still can''t play those games in the dark.

I also agree with the posts for PSIV and Xenogears, and of course, when I returned the goblet to the gold castle for the first time

I leave you with my father''s last words- "Don''t son, that gun is loaded!"

#31 lupine   Members   -  Reputation: 122

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Posted 31 October 2000 - 11:44 AM

There was (is, hee hee)a game on the
good old nintendo 8bit a game called
"shingen the ruler" Where you had to
come out of your home provience with
your''e little army and kick the crap
out of all the other proviences till
you own the whole country. The beginning
is really hard because you are far weaker then everyone around
you and they attack right away.

Anyway, I had survived the beginning rounds
of a game and was building up forces.
And the freaking ninjas from Ikko Sect
were all over me! See, there is nothing you
could do about ninja incursions (unless your own
ninja manage to intercept them)
you would just get a report like
"food stollen" or "building blown up" or "someone has started a riot" and it really pulled down your stats and it was hard to build back up.
Anyway like every turn the Ikko Sect ninjas were messing up my stuff. My ninja told me that Ikko sect was behind it all.
so I unallied with the countries betwwen me and Ikko Sect
and took enough troops and supplies for a three provience push.
and I kicked their monk asses.
that was almost ten years ago and I still remember.
That game had great AI.
happy halloween

#32 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 01 November 2000 - 08:18 AM

Probably the most emotional experience I ever had with a video game was that amazing scene of Aeris'' death, but Lunar Silver Star Story had a much more memorable (and more evident, magical, and overall emotional)theme of love. It has taken me a long time to get over it, and I haven''t even finished the game yet! It may not have the same sweet graphics a Square game may have, but ,oh boy, does it have original style. It really is a great game!

#33 Ketchaval   Members   -  Reputation: 186

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Posted 02 November 2000 - 10:00 AM

So how does this feed-back into the Passion thread ideas (check last 30 days topics) ?




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