List of free libraries
Started by Kylotan, Dec 30 2004 03:39 PM
196 replies to this topic
#161 Members - Reputation: 917
Posted 17 November 2007 - 08:21 AM
Not sure if it's big enough for this list, but maybe LodePNG can be added? It loads and saves PNGs using C++ code without external dependencies, making it handy for small games that want to avoid too many dependencies (e.g., no zlib.dll and libpng.dll required to be added to the release in Windows).
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#162 Members - Reputation: 602
Posted 20 February 2008 - 11:32 PM
Nominations for two new projects:
1. OpenAL-soft: an alternative implementation of the OpenAL SI. This library grew out of the frustration that was created by the way Creative Labs maintained OpenAL. There seem to be a lot of issues for NIX systems and OpenAL-soft seems to address the majority of them. Here is a quote from the website:
Website:
OpenAL-soft
2. FIFE: a game engine / framework written in C++ & Python. FIFE started as undertaking to create an improved Fallout-like engine for roleplaying games. After over one year of redesign and scope broadening the developers think that it's flexible enough to create all kind of 2d games with it. Here is a quote from their wiki:
Website:
FIFE
Caution: I'm involved in the FIFE project and I'm clearly biased in this case so take my statements about it with a grain of salt :-)
1. OpenAL-soft: an alternative implementation of the OpenAL SI. This library grew out of the frustration that was created by the way Creative Labs maintained OpenAL. There seem to be a lot of issues for NIX systems and OpenAL-soft seems to address the majority of them. Here is a quote from the website:
Quote:
OpenAL Soft is a cross-platform software implementation of the OpenAL 3D audio API. It's built off of the open-sourced Windows version available originally from the SVN repository at openal.org. [...]
This library is meant as a compatible update/replacement to the OpenAL Sample Implementation (the SI). The SI has been unmaintained for quite a while, and would require a lot of work to clean up. After attempting to work on the SI for a bit, I became overwhelmed with the amount of work needed, and I eventually decided to fork the old Windows version to attempt an accelerated ALSA version. The accelerated ALSA idea quickly fell through, but I ended up porting the software mixing code to be cross-platform, with multiple output backends: ALSA, OSS, DirectSound, and a .wav writer are currently implemented.
Website:
OpenAL-soft
2. FIFE: a game engine / framework written in C++ & Python. FIFE started as undertaking to create an improved Fallout-like engine for roleplaying games. After over one year of redesign and scope broadening the developers think that it's flexible enough to create all kind of 2d games with it. Here is a quote from their wiki:
Quote:
FIFE is a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development
* Games can be created with combination of engine, editor tools, game specific scripts and game content (e.g. maps, graphics and sounds).
* Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them.
* Framework supports different isometric views with addition of pure top-down view.
* Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development.
* Purpose of the editor tools is to help to bind the game content with the engine and scripts.
Website:
FIFE
Caution: I'm involved in the FIFE project and I'm clearly biased in this case so take my statements about it with a grain of salt :-)
-----PARPG - open source isometric 2d old school RPG still looking for interested contributors
#163 Members - Reputation: 122
Posted 16 April 2008 - 09:29 PM
For java fans,
I made a lightweight, and easy to use java game library.
Please visit the site for download, sample + tutorial + help are provided to help you mastering the libraries
Feedback & further improvement are welcome!
http://fly.engine.googlepages.com
[Edited by - super_java on April 18, 2008 3:29:01 AM]
I made a lightweight, and easy to use java game library.
Please visit the site for download, sample + tutorial + help are provided to help you mastering the libraries
Feedback & further improvement are welcome!
http://fly.engine.googlepages.com
[Edited by - super_java on April 18, 2008 3:29:01 AM]
#164 Members - Reputation: 229
Posted 18 May 2008 - 04:13 AM
Quinta is a lightweight but powerful application framework released under the BSD license. Quinta is written in C and is built on top of SDL and similar platform-independent open-source libraries. It features a custom scripting language and transparent OpenGL GUI's. This framework is currently under heavy development but it is already tested on Linux, Mac OSX, Windows and Nokia handheld devices.
#165 Members - Reputation: 100
Posted 09 June 2008 - 04:04 AM
Hey you might want to add the Propane Injector Library:
ravuya.ballofdoom.com/
And some GUI libraries form OpenGL's website.
OGLCONSOLE-An OpenGL, Quake like dropdown command console
http://oglconsole.sourceforge.net/
Agar - GUI Toolkit with OpenGL support.
http://libagar.org
ravuya.ballofdoom.com/
And some GUI libraries form OpenGL's website.
OGLCONSOLE-An OpenGL, Quake like dropdown command console
http://oglconsole.sourceforge.net/
Agar - GUI Toolkit with OpenGL support.
http://libagar.org
#166 Members - Reputation: 122
Posted 19 June 2008 - 10:35 AM
I am new here and a noob to game development, but I am working on a project that would provide game developers with some awesome 3D CAD models and animations for free. Many of these are already avaiable to the public, but we are trying to make a repsitory or one-stop-shop just for gamers since our resources are literally all over the map and we don't know how to supply them to gamers. I'm creating a navigation page so what do you need? 3d models, 2d cad drawings are all I have so far. I need to know what you want. What formats do you prefer? 3ds, lightwave... In regards to textures and skins, formats? Are just video, low res animations, sound useful?
Thanks -N
Thanks -N
#167 Members - Reputation: 1008
Posted 19 June 2008 - 10:39 AM
Quote:
Original post by nikmar
I am new here and a noob to game development, but I am working on a project that would provide game developers with some awesome 3D CAD models and animations for free. Many of these are already avaiable to the public, but we are trying to make a repsitory or one-stop-shop just for gamers since our resources are literally all over the map and we don't know how to supply them to gamers. I'm creating a navigation page so what do you need? 3d models, 2d cad drawings are all I have so far. I need to know what you want. What formats do you prefer? 3ds, lightwave... In regards to textures and skins, formats? Are just video, low res animations, sound useful?
Thanks -N
This list is for code libraries. For libraries of media, try posting in the art forum.
#168 Members - Reputation: 1126
Posted 19 June 2008 - 11:06 AM
You can add my 2D graphics library: Gorgon to the list. It's pretty 'special'.
It's for .NET, and the library is written in C#. More details at: http://www.tape-worm.net.
It's for .NET, and the library is written in C#. More details at: http://www.tape-worm.net.
#170 Members - Reputation: 252
Posted 15 December 2008 - 06:52 PM
Yet another game engine: JEngine SSE
- open source (LGPL)
- cross platform
- multiplayer
The engine is still in development phase, current version is 0.4.4
- open source (LGPL)
- cross platform
- multiplayer
The engine is still in development phase, current version is 0.4.4
#174 Members - Reputation: 127
Posted 07 January 2009 - 07:11 AM
SPARK Particle Engine : A free, opensource and multiplatform particle engine 2D/3D written in C++. (LGPL licence)
http://spark.developpez.com
http://spark.developpez.com
#177 Members - Reputation: 122
Posted 09 January 2009 - 04:46 PM
Jolt3D!
Site: http://jolt-3d.sourceforge.net/
Forum: http://jolt3d.21.forumer.com/
Jolt3D! is a very easy to use 3D game engine (C/C++). I feel it's a great engine but it needs more users (it hasn't gotten enough publicity).
Heres a site with reviews:
http://www.devmaster.net/engines/list.php?search_id=e8d542f82cd852ffe4b3a14dc1f90af3
Site: http://jolt-3d.sourceforge.net/
Forum: http://jolt3d.21.forumer.com/
Jolt3D! is a very easy to use 3D game engine (C/C++). I feel it's a great engine but it needs more users (it hasn't gotten enough publicity).
Heres a site with reviews:
http://www.devmaster.net/engines/list.php?search_id=e8d542f82cd852ffe4b3a14dc1f90af3
#178 Members - Reputation: 122
Posted 15 February 2009 - 10:06 PM
Elf2D
http://code.google.com/p/elf2d/
Open-source framework for 2D games with simplicity in mind - aimed at beginners!
It doesn't try to provide support for hundreds of file formats or wrap high level functionality for you, instead it gives you a very easy API for the most common functionality (video, audio, input, even networking).
Currently work in progress, but stable enough to use in small games.
http://code.google.com/p/elf2d/
Open-source framework for 2D games with simplicity in mind - aimed at beginners!
It doesn't try to provide support for hundreds of file formats or wrap high level functionality for you, instead it gives you a very easy API for the most common functionality (video, audio, input, even networking).
Currently work in progress, but stable enough to use in small games.
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