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Posted 01 January 2005 - 03:27 PM
Posted 01 January 2005 - 03:38 PM
Posted 01 January 2005 - 03:49 PM
Posted 01 January 2005 - 04:13 PM
Posted 01 January 2005 - 04:30 PM
Original post by azari
Thanx for the input!
I do not mean co-op as in deathmatch...I mean it as in actually playing singleplayer missions. IE, let's say team A needs to Steal some documents, eliminate an anti air missle and blow up a building...team B needs to protect the encampment(aam + building), and seek out all OpForce and destroy them. Missions could be played in succesion (IE, as in sp, but with live people instead of ai), as well as quickplay modes.
Posted 01 January 2005 - 04:37 PM
Posted 01 January 2005 - 04:44 PM
Posted 01 January 2005 - 08:51 PM
Posted 02 January 2005 - 04:08 AM
Posted 02 January 2005 - 08:06 AM
Original post by Instruo
I'd certainly agree with you about CS in public play, mumpo, but organized clan play is vastly different ;)
Posted 02 January 2005 - 04:02 PM
Posted 02 January 2005 - 07:44 PM
Posted 02 January 2005 - 07:57 PM
Original post by azari
Ok…I am creating an fps, and I _think_ I have some cool, “new” ideas. Please do not steal them >.>.
Anyways, here they are:
Basically, instead of dying and staying dead, or automatically re-spawning, I thought to go a little more realistic. Basically, when you die you enter “spectator mode” until a timer counts down and “reinforcements” arrive, at which point you enter the game at a secure location. I know it is not a major change to anything, but I think that it gives the player a chance to plan their next move.
Melee system (Single player/Multiplayer)
My idea of a melee system is as follows. When you have no weapon equipped, you can do moves with the mouse buttons and the jump and duck buttons (IE, right mouse + left mouse = rabbit punch; Duck + left mouse = uppercut). Now, I know that this might get complicated for the beginner fps player, but it is easy to master, and u can have some melee fun.
Not just your average co-op mode for multiplayer. The enemies are human players too. Each side has a mission to accomplish, and the other team is the OpForce (opposing force).
If you have anything that you think would be really cool, or if you would like to comment on the ideas I have, please post. Thanx.
Posted 02 January 2005 - 09:02 PM