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Posted 21 November 2000 - 05:24 AM
Posted 21 November 2000 - 08:08 AM
Posted 21 November 2000 - 08:26 AM
Original post by Nazrix
So, for this discussion I''m trying to throw the whole concept of fighting being the center of the game out for a second, and talking about the narrative story.
In stories the protagonist often encounters a conflict and at the end of the story the protagonist is not the same person as in the beginning. Perhaps the answer is in what AP said. Take the pressure off of the player to be the protagonist.
Posted 21 November 2000 - 08:43 AM
Original post by Landfish
That will work, but it has it's weaknesses. Often the player really likes to be the protaganist. If you relegate them to subordinate position (say Horatio as opposed to Hamlet), you're going to have to deal with JEALOSY for the protaganist. That's bad. Really bad.
Posted 22 November 2000 - 04:46 AM