Sutherland-Hodgeman clipping

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2 comments, last by detox 23 years, 6 months ago
does anyone know a good link to explain Sutherland-Hodgeman clipping algorithim. Im more concerned with speedy trivial acceptance or rejection of a 3d polygon, so if anyone knows a better algorithim for this then it would be apreciated. cheers adam
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Acceptance or rejection based on what? The view frustum, just some arbitrary plane, back-facing, etc..?



acceptance/ rejection if its outside the view.
http://graphics.cs.ucdavis.edu/GraphicsNotes/Clipping/Clipping.html

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