Sutherland-Hodgeman clipping
does anyone know a good link to explain Sutherland-Hodgeman clipping algorithim.
Im more concerned with speedy trivial acceptance or rejection of a 3d polygon, so if anyone knows a better algorithim for this then it would be apreciated.
cheers
adam
Acceptance or rejection based on what? The view frustum, just some arbitrary plane, back-facing, etc..?
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