I want YOU to suggest content for the FAQ
#1 Senior Moderators - Reputation: 1735
Posted 30 January 2005 - 10:31 PM
Ideally, the FAQ would consist of a honkin' truckload of links to individually picked sites that people have found useful for development on these "alternative" platforms. So I'm asking y'all: What sites do you use on a regular basis, and what sites have you found indispensible in the past? Post your suggestions here.
#2 Moderators - Reputation: 125
Posted 30 January 2005 - 11:09 PM
DCEmulation - All sorts of information usable to homebrw developers - Looks a bit outdated now
DevCast @ DCEmulation - Information about hombrew dev and the DC Hardware
DC Homebrew - A site dedicated to Homebrew DC Development, has links to free games, demos and other goodies
Official KallistOS Homepage - Anyone serious about DC development should be using KOS - it allows you to control many aspects of the DC hardware from a higher level (note: There was also a forked GBA port too). If you want KOS, get the CVS version from the SF page as it's newer than the packaged versions.
And finally - BOOB - The ultimate DC homebrew dev site. Contains tools, docs, information, demos, etc. Still very active =)
I'll send you more when I find them.
#3 Moderators - Reputation: 1658
Posted 30 January 2005 - 11:54 PM
#4 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 31 January 2005 - 01:59 AM
BREWDEVELOPER (Everything Brew): www.brewdeveloper.com
==== OpenGL ES ====
Khronos (Specs): www.khronos.com
Hybrid Graphics (Gerbera implementation): www.hybrid.fi
==== Industry ====
Wireless Developer: www.wirelessdevnet.com
Wireless Game Review: www.wgamer.com
MS Mobile: msmobiles.com
Everything 3G: www.3g.co.uk
Wireless Week: www.wirelessweek.com
==== Pocket PC / SmartPhone / WinCE ====
Everything MS: http://msdn.microsof...ch/default.aspx
eMbedded VC 4: http://www.microsoft...&displaylang=en
Pocket PC 2003: http://www.microsoft...&displaylang=en
ActiveSync 3.8: http://www.microsoft...&displaylang=en
#6 Members - Reputation: 412
Posted 31 January 2005 - 02:41 AM
http://antenna.sf.net - Antenna, great collection of Ant tasks for J2ME development. Saves you a crapload of work, and even provides a simple source code preprocessor to allow conditional compiles. Very nice if you only want to automate your tasks, but prefer to rely on your own UI classes.
J2ME Polish - similar to Antenna, but more complete and including a host of useful classes, including a configurable UI system, for which you either need a commercial license or have to release your software under the terms of the GPL.
#7 Members - Reputation: 127
Posted 31 January 2005 - 07:44 AM
http://www.jasonlam604.com/
Proguard:
http://proguard.sourceforge.net/
and alternatives:
http://proguard.sour...ternatives.html
Inspiration: (not sure if I should include this.. but you can always remove it)
http://www.c64unlimited.net/
#9 Members - Reputation: 430
Posted 31 January 2005 - 03:36 PM
------------
http://www.ngine.de/ (Dev. Kit for GBA Programming)
http://visualham.console-dev.de/ (IDE for HAM Dev. Kit)
#10 Moderators - Reputation: 125
Posted 02 February 2005 - 04:45 AM
#12 Members - Reputation: 127
Posted 02 February 2005 - 02:26 PM
http://henson.newmai...2me/Float11.htm (MIDP2.0)
http://henson.newmai.../j2me/Float.htm (MIDP1.0)
Implimentations of Float for MIDP1 and asin, acos, atan, atan2, pow etc..
some usefull stuff
#14 Members - Reputation: 847
Posted 04 February 2005 - 04:25 PM
http://ps2dev.org
http://playstation2-linux.com/
Saturn
http://saturndev.emuvibes.com/
http://www.trzy.org/saturn/
Pocket PC hardware (Intel XScale platform, very low level)
http://www.intel.com...ssors/index.htm
#15 Moderators - Reputation: 125
Posted 07 February 2005 - 08:18 PM
DCEvolution - Still buzzing with activity
Serial Slave - Transfer data / programs from your PC to the DC using a serial cable
There's also the two GDNet articles by Kevin Fowlks - Making Games for the DreamCast Using Standard GNU Tools - Part 1 and Part 2. A sadly unfinished intro series to DC development.
Edit: SDL for Dreamcast
[Edited by - evolutional on February 8, 2005 2:18:24 AM]
#16 Moderators - Reputation: 125
Posted 08 February 2005 - 01:06 AM
My friend's also working on GC homebrew stuff so I'll try and get him to contribute to this thread (he's always good for links!) =)
#17 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 08 February 2005 - 01:13 AM
A: No
Q: Is J2ME Hell to program for?
A: Yes
(Sorry, couldn't think of anything better, if I do I'll post it)
#18 Members - Reputation: 112
Posted 09 February 2005 - 07:28 AM
- GapiDraw - www.gapidraw.com
GapiDraw Forums: http://www.pocketmat...wforum.php?f=23
- PocketHal & PocketFrog - www.droneship.com
PH & PF Forums: http://www.pocketmat...wforum.php?f=22
- Hekkus Sound System: http://www.shlzero.com/
- .NET ports of GapiDraw and Hekkus Sound System: http://www.intuitex.com/ppcdev.html
#19 Members - Reputation: 186
Posted 09 February 2005 - 09:52 PM
Quote:
Is the money in J2ME development worth the effort of development?
For an indi: no.
For a dedicated J2ME game dev comp: yes.
The biggest problem in J2ME is the large amount of (usually very different) devices. Each and everyone of them has "features" that need special care.
Just getting your hands on the devices is impossible for an indi and thus will limit your market.
@Topic:
http://www.benhui.net
http://midlet-review.com
#20 Members - Reputation: 176
Posted 09 February 2005 - 11:25 PM
www.w2forum.com
J2ME
"Device Issues Database" - http://kissen.cs.uni-dortmund.de:8080/devicedb/index.html (also includes screen dimensions & a lot more usefull handset information in a nice table)
Articles on using j2me - http://www.javaworld.com/channel_content/jw-j2me-index.shtml?


















