Try this one
freeworld3d
a *good*, free heightmap/ terrain editor?
Started by grazer, Feb 06 2005 06:58 AM
24 replies to this topic
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#23 Members - Reputation: 603
Posted 08 February 2005 - 08:36 PM
Quote:It's easy to make the abilty to deform a heightmap, yes. But to make a useful editor which allows a level designer to turn their design into a level easily and quickly...
Original post by qesbit
You won't find any because they are insanely easy to make.
Here, buy the book Focus on 3D terrain program. He gives you a basic terrain programs. Than just hack on it, make it if you click and move the mouse up, raise the terrain in a brush shaped region upwards, and downwards blah blah blah.
It's insanely easy dude, if you can make a 3D engine you can make a terrain editor in a day.
Putting models on it is not much harder really.
#24 Members - Reputation: 114
Posted 09 February 2005 - 02:20 AM
Quote:
Original post by d000hg Quote:It's easy to make the abilty to deform a heightmap, yes. But to make a useful editor which allows a level designer to turn their design into a level easily and quickly...
Original post by qesbit
You won't find any because they are insanely easy to make.
Here, buy the book Focus on 3D terrain program. He gives you a basic terrain programs. Than just hack on it, make it if you click and move the mouse up, raise the terrain in a brush shaped region upwards, and downwards blah blah blah.
It's insanely easy dude, if you can make a 3D engine you can make a terrain editor in a day.
Putting models on it is not much harder really.
Exactly! I could hack up something quick, but to really create a *good* and flexible/useful editor could take a long time. The most important aspect would most likely be the interface, not the terrain generation/rendering.
#25 Members - Reputation: 603
Posted 09 February 2005 - 08:12 PM
Yeah - having to properly do all that windows stuff you get to avoid with direct3D! Which means plain Win32 probably isn't the best way anymore with all those message/event handlers. Which entails learning MFC/WTL etc if you don't already. But getting it useable in an intuitive way is a whole field in itself which game programmers might not be suited to especially - it's more a serious application.






