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a *good*, free heightmap/ terrain editor?


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#21 soconne   Members   -  Reputation: 105

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Posted 08 February 2005 - 05:29 PM

Try this one
freeworld3d

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#22 qesbit   Members   -  Reputation: 100

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Posted 08 February 2005 - 05:54 PM

It is mostly you do not find them because terrain engines usually have the editor built into it.



#23 d000hg   Members   -  Reputation: 691

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Posted 08 February 2005 - 08:36 PM

Quote:
Original post by qesbit
You won't find any because they are insanely easy to make.

Here, buy the book Focus on 3D terrain program. He gives you a basic terrain programs. Than just hack on it, make it if you click and move the mouse up, raise the terrain in a brush shaped region upwards, and downwards blah blah blah.

It's insanely easy dude, if you can make a 3D engine you can make a terrain editor in a day.

Putting models on it is not much harder really.
It's easy to make the abilty to deform a heightmap, yes. But to make a useful editor which allows a level designer to turn their design into a level easily and quickly...

#24 grazer   Members   -  Reputation: 114

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Posted 09 February 2005 - 02:20 AM

Quote:
Original post by d000hg
Quote:
Original post by qesbit
You won't find any because they are insanely easy to make.

Here, buy the book Focus on 3D terrain program. He gives you a basic terrain programs. Than just hack on it, make it if you click and move the mouse up, raise the terrain in a brush shaped region upwards, and downwards blah blah blah.

It's insanely easy dude, if you can make a 3D engine you can make a terrain editor in a day.

Putting models on it is not much harder really.
It's easy to make the abilty to deform a heightmap, yes. But to make a useful editor which allows a level designer to turn their design into a level easily and quickly...


Exactly! I could hack up something quick, but to really create a *good* and flexible/useful editor could take a long time. The most important aspect would most likely be the interface, not the terrain generation/rendering.



#25 d000hg   Members   -  Reputation: 691

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Posted 09 February 2005 - 08:12 PM

Yeah - having to properly do all that windows stuff you get to avoid with direct3D! Which means plain Win32 probably isn't the best way anymore with all those message/event handlers. Which entails learning MFC/WTL etc if you don't already. But getting it useable in an intuitive way is a whole field in itself which game programmers might not be suited to especially - it's more a serious application.




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