Books
I'm looking into buying a "physics for games" kind of book, and I'm just wondering if anyone has any suggestions.
I have found Physics Modelling for Game Programmers and Physics for Game Developers.
I have browsed quickly through the last one before, and didn't really like it too much. Has anyone read the first one?
Any other suggestions?
you could look at game physics - dave eberly . Look for Baraff's siggraph course and at the papers at www.geometrictools.com to see if it matches your level. You really need to know math for this one.
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