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Posted 05 November 2000 - 10:47 AM
Posted 05 November 2000 - 11:00 AM
Posted 06 November 2000 - 11:46 AM
Posted 06 November 2000 - 02:59 PM
Original post by OoMMMoO
You should not try to characterize things, when you characterize things you begin to forget about the other types that you did not characterize. When you come up with a chracter dont let that chracter be part of a chractization let it be his or her own character.
It makes the game a whole lot better if you dont know the character type of the character, before playing the game.
Posted 06 November 2000 - 03:54 PM
Posted 06 November 2000 - 05:18 PM
Original post by dwarfsoft
I agree and I disagree... I think that a character definition needs to be made, but I don''t think that you *should* define your characer. Just put down that characters motivations, history and needs - that way you can define your characer and leave it open for a whole range. This way, it can be classified later, by the people who find it necessary to classify... That is just My Opinion though
Posted 08 November 2000 - 02:58 PM
Posted 08 November 2000 - 03:17 PM
Posted 09 November 2000 - 02:25 PM
Posted 09 November 2000 - 03:59 PM
Posted 11 November 2000 - 04:10 AM
Posted 11 November 2000 - 06:51 AM
Original post by ahw
As for romantic, I am wondering what romantism you are talking about here, S&S ? Are you talking about 19th century french Romantism ? ''cause I dont really see where your examples fit in. Do you know about the french authors Balzac, Flaubert, Baudelaire ? They diud quite a bunch of work on all this.
nowadays, if you look at the goth scene, that would be the nearest thing to the 19th century romantism. Basically it''s all about "Life is desperate and I wanna die, but I want people to notice that I am gonna die" ... mmm.
S&S : the "arrogant individualist, but actually I am a weakling " would be Elric the NEcromancer and his sword Stormbringer.