Ten games every designer should play,
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Posted 19 August 2005 - 01:16 AM
Final Fantasy 4, 6 - I own the original on the NES but those two games were and still are my favourite in the series. I think the newer ones are crap and lost touch of what was really important in the FF series. Espers were just damn cool!
Warcraft (series?) - I first saw this at my cousins and was impressed at his line of archers that kept any orc from getting close. AI wasn't good but the fact that you could build an army was so wicked... I discovered RTS.
Hugo and House of Horror, Hugo in the Jungle - Old DOS games where you had to type in your actions. Never figured out how to get pass the guard in the first game, but finished the 3rd. I think it's comparable to King's Quest...
Gazillionaire - Indie game, simple space trading sim. It had a nice comedic feel and introduced me to the trading games, because of Gaz I'll make a space sim one day :)
River City Ransom - Come on, first street brawler, or first really cool street brawler. I still play it! Just a really wicked game. No Final Fight game was ever able to surpass RCR!
Super Smash Bros - I think it redefines the fighting genre. Just really different and really wicked.
Zelda (Link to the Past, Link's Awakening) - IMHO the best two titles. OoT was just felt like a remake of LttP. Windwaker is worth mentioning because it was completly different then the rest, so it does deserver a spot!
Can't think of anything else right now :P
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Posted 25 August 2005 - 09:10 PM
I feel that there are a number of important games missing.
Tabletop is missing Dungeons and Dragons and Risk, both of which I believe show advancements in their respective play-styles.
RTS is missing Total Annihilation, who could forget the one new bot every week for download, not to mention the great content and deep gameplay.
RPG is missing Fallout 2, my personal favourite RPG. When it comes to originality of storyline and taking RPGs out of the stereotypical dungeon, Fallout 2 is the original.
There are two games which I feel are missing but don't fit in to an individual category, MGS and Deus Ex Machina. Both are excellent games in terms of gameplay and content.
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Posted 26 August 2005 - 07:35 AM
1)Marathon (personally, I liked M2: Durandal the best)
One of the best storylines I've ever seen in a game, a meticulously crafted universe.
2)Age of Empires II / Starcraft (both apply here)
just and RTS, but one whose controls seemed intuitave and a multi-civilization system that presented different styles of play
3)GTA (pick one, they're all good for this)
Sandbox gameplay. The "do anything you like" atmosphere is just a different kind of fun.
4)Halo, (yes, another FPS) - storyline, immersive. Good soundtrack, atmosphere.
an AI that does more than hide behind crates and shoot.
5)Zelda: Ocarina of Time.
One of the few Nintendo game I liked, OoT is a great story, with just the right amount of fun thrown in.
6) Splinter Cell: Chaos Theory.
The game is one of the more innovative of the genre. The atmosphere is amazing and co-op and its unique adverserial multiplayer, and its brilliant (not the best word for it sometimes...) AI.
7)The Kingdom of Loathing
An example of brilliance through comedy. One of the best examples that gameplay counts over graphics. Try it, its free.
8)Commander Keen series.
Just... ...fun! A great platform game.
9)Knights of the Old Republic
Immersive RPG! Well thought out.
10)Star Wars Jedi Knight: Dark Forces II
An FPS with an intresting dynamic (force powers)
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Posted 26 August 2005 - 10:14 AM
Original post by staaf
Reading this thread one thinks that a designer will never have time to design anything for there are so many games he should play...
This isn't a list of my top fav's, but simply some that I didn't notice whatsoever when reading this list and really deserve mentioning.
Myst & Riven- immersive worlds (so atmospheric that it could make you frightened in a practically static situation), unique concept, puzzles, puzzles, puzzles, oh yeah and a very cool storyline
Golden Sun 1 & 2- There's so much in this game (it's really just one big game told in multiple parts) to love...It's got lots of cool and sometimes difficult puzzles, an incredibly complex and interesting fighting system-between the collectable creatures that simultaneously control certain magical spells, the ability to summon, and your characters' classes (and thus their stats and the regular magic they have available to them) and the ability to swap characters in and out of your attacking party mid-battle, there's bucket-loads of strategy to toy with-, a great story, and immersive characters...what's not to like?
Mario & Luigi: Superstar Saga- It takes a special sort of game to make you quit playing for a moment so you can literally laugh your ass off...The dual-plumber (back-and-forth and sometimes simultaneous) puzzles are genius too.
Viewtiful Joe- style to the max-This game gives a fresh breath of life to the all but dead 2D scrolling brawler genre. The innovative use of time altering gameplay sometimes makes you feel like the mastermind behind a roadrunner cartoon and will more frequently make you feel (and look) like the ungodly star of a good action movie
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Posted 26 August 2005 - 05:23 PM
just massive, i couldn't never finish it
i tried the campaign, it was really hard so i tried skirmish and it was awesome
Pokemon Blue, red and gold
I was very addicted to them.....
God of War
i usually don't play ps2, cause i don't have it and just too challenging,
but i gave this one go... i like how the game is based on Greek mythology
i used to hate shooting games until i played this one. the assault mode is fantastic!!!
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Posted 30 August 2005 - 06:07 AM
Original post by GarlandIX
1. WarioWare, inc.
2. WarioWare, inc.
3. WarioWare, inc.
4. WarioWare, inc.
5. WarioWare, inc.
6. WarioWare, inc.
7. WarioWare, inc.
8. WarioWare, inc.
9. WarioWare, inc.
10. WarioWare, inc.
Which microgame is which? [wink]
Posted 31 August 2005 - 12:10 AM
Posted 31 August 2005 - 09:24 AM
Original post by Anonymous Poster
If you haven't already played more than half the games mentioned here (obviously scaled for your age, hehehe) then you shouldn't really be a designer anyway :p
You would have had to spend way too much life to play that many games, most of which are probably boring anyway. :P
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Posted 19 September 2005 - 09:20 AM
GAME ( ) Significance?
1. Super Mario Bros 3 (nes) AMAZING gameplay.
2. QUEST FOR GLORY I (mac and win) Humor + Adventure = KickAss experience.
3. Bionic Commando (nes) Unique gameplay mechanic, awesome storyline.
4. Streets of Rage2 (gen) (Good gameplay, good level design and music design)
5. Sonic the Hedgehog (gen) (Amazing level design and character design. Great gameplay)
6. Final Fantasy VI (Snes) (Music, story, and characters were/ are unmatched)
7. Chrono Trigger (Snes) (Overall execution of every aspect of production is top notch.)
8. Simcity (Defined the simulation.)
9. River City Ransom (Amazing combination of action, gamplay and RPG elements)
10. Metal Gear Solid (Ps1) (Gameplay with quality cinematic storyline progression.)
Posted 20 September 2005 - 02:04 AM
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Posted 03 February 2011 - 12:02 PM
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Posted 09 February 2011 - 01:43 AM
Breath of Fire Series
I enjoyed Secret of Evermore.
Chrono Trigger. Never got around to play Chrono Cross.
Champions of Norrath
Champions of Norrath Return to Arms. Not sure but this part two game was really in depth with details but it seemed like it had to many bugs for loading time and it kept freezing up on me. I remember getting up to or around the clock work area or junk yard area that nuts and gears everywhere. But it was such a waste of time of loading. Did any one have this type of problem as well? I really wanted to get further. But oh well.
Y's 3 series
Equinox - SNES
Illusion of Gaia - Snes
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Posted 09 February 2011 - 11:21 AM
If you're looking to create an RPG you should probably play a bunch of RPG's and if you want to design a FPS, play FPS games. Research appropriate things.
To me it's almost more important to play games that are considered to be disappointments to the general public and figure out what went wrong.
I can recommend dozens of games, but I could never pick out ten that would be more important than other games.
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Posted 15 March 2011 - 11:22 AM
13 years later and I can still vividly remember the crunch of leather when the one character grabbed the other by his shirt and lifted him up.