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pointful death


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#21 Nazrix   Members   -  Reputation: 307

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Posted 11 November 2000 - 11:42 PM

dwarf, what''s SMG though?


"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.


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#22 dwarfsoft   Moderators   -  Reputation: 1217

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Posted 11 November 2000 - 11:47 PM

SMG - Sarah Michelle Gellar aka Buffy [the Vampire Slayer] aka The one who gets revenge on her in that movie

As for NPC suicide - yeah, at least the player isn''t the one who kills them. I don''t think that I can remember ANY game where an NPC commits suicide... That is so cool

As for American Beauty - I am broke ATM, so I don''t know if I will be able to see it very soon. I will see if I can pull some strings. Also, I don''t think that Philana wants me to see such films, no matter how thought provoking . No seeing any nudity [in films] for me

And yeah, I think we need a ''Naz&Dwarf Sparring Forum''

-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          


#23 Nazrix   Members   -  Reputation: 307

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Posted 11 November 2000 - 11:56 PM

oh yeah SMG rules, but I''m just saying that the plot was lame...okay I''m done whining about that...sorry.

yeah, NPC suicide...even Thief does not have that

no nudity movies no matter how thought-provoking? That is horrible. Somehow I envisioned Philana being more open-minded and liberated

American Beauty practically change the way I see life at least slightly. It''s the Thief of movies




"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.


#24 dwarfsoft   Moderators   -  Reputation: 1217

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Posted 12 November 2000 - 12:00 AM

Fight club is the best I have done... Or maybe even Human traffic (if there was ever a movie that made you want to do drugs again... this is it. Really deep and true for those who haven''t experienced it ). As for Philana being more liberal. She prefers it if it is only her on my mind. No gazing upon others, even in the movies. A constant hand over the eyes . Nevermind. It isn''t like I need to be peeping or anything

As for movies influence on games... Why? Why don''t we try and come up with something more original than that more outdated media (computers may be new, but non-interactive media is becoming outdated... No matter how long it sticks around)

-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          


#25 Nazrix   Members   -  Reputation: 307

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Posted 12 November 2000 - 12:06 AM

Fight Club is very good, yes. Haven't heard of Human Traffic though (you beat me there ).

Well, to each their own but that's kind of extreme IMO. It's not like it's a porno or something. There's like a total of 10 seconds of nudity and it's totally overshadowed by the absolute brilliance of the plot. I forgot there even was nudity honestly and that's hard to forget But none of my business I need to shut the hell up, but I just get crazy when people sacrafice experience of great art because of some tiny, insignificant potentially offensive material. Dammit, shut up Naz...anyway...


I agree that movies/linear stories cannot be directly translated into games, but those basic elements that are in movies/books/plays are still valid IMO.





"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.


Edited by - Nazrix on November 12, 2000 7:08:52 AM

#26 runemaster   Members   -  Reputation: 122

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Posted 12 November 2000 - 12:15 AM

I was thinking that you could make a game in which the main character cannot die and seeks death...in the end he finally finds a way to die.This would be a very depressing kind of game, I''m sure johnnyfish would like it .
I don''t know if something like that happened in Torment, I never played that game.

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#27 dwarfsoft   Moderators   -  Reputation: 1217

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Posted 12 November 2000 - 12:20 AM

Yeah, I am just looking for more of an expansion of thought instead of a continuation of one... that is why I look away from movies after a while.

Human traffic was an english movie - so that may be why you haven''t seen it. Basically about the Rave scene in London. Very good IMO. Very modern day and really takes you through the whole Trippy experience of acid, with a bit of sex and a few parties and some cannabis lying around. Really quite heavy stuff good movie for giving people the ''experience'' without actually affecting their health (unless it drives them to drugs I guess )

Anyway... About cencorship... I may just see the movie anyway. I can do with imposed cencorship from Philana if need be. I need some great art. Though, I think she said that it was a BAD movie because of the plot.

Other good movies that I have heard of - Being John Malkovic (sp?). Aparantly good for looking at psych problems. There is another one about a mental patient (my friend discribed this as being as close to her life story as any movie is likely to get). And another one that really is thought provoking is 13th floor (crap movie, but has some element of surprise... Except I managed to figure it out a little too soon .. Bit matrixy).

matrix was a good concept, plot wasn''t astounding, effects were... Good concept none-the-less

-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          


#28 dwarfsoft   Moderators   -  Reputation: 1217

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Posted 12 November 2000 - 12:21 AM

quote:
Original post by runemaster

I was thinking that you could make a game in which the main character cannot die and seeks death...in the end he finally finds a way to die.This would be a very depressing kind of game, I''m sure johnnyfish would like it .
I don''t know if something like that happened in Torment, I never played that game.




That is good... A Highlander type game... Searching for the prize - an end to immortality

-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          


#29 Run_The_Shadows   GDNet+   -  Reputation: 634

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Posted 12 November 2000 - 12:23 AM

You guys are missing a great "hero dies" example.
The *true* Alien series(Alien,Aliens,Alien3..no, the new one doesn''t count)
/*SPOILER*/
The Entire series has to be viewed as one long story of how Ripley basically saw the beginning and the end of the Alien threat...i still get a little quiet and touchy at the end of Alien3 when she falls off the platform, arms out, and Bishop''s creator shouts. That had to be one of the best martyr-istic moments ever.
/*Finis*/



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#30 runemaster   Members   -  Reputation: 122

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Posted 12 November 2000 - 12:25 AM

Being John Malkovich was one of the best comedies I''ve seen !!!
As for the 13th floor, I LOVED it.
American Beauty was great.
Fight Club was revolutionary.
Has anyone seen the Million Dollar Hotel ? Now that''s a great movie.Too bad not a lot of ppl like Wim Wenders .

Runemaster now working on Acronia : Secrets of Magic
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"I feel that posts of this nature are a perversion of the internet."-johnnyfish


#31 dwarfsoft   Moderators   -  Reputation: 1217

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Posted 12 November 2000 - 12:27 AM

I agree [about Aliens trilogy]... That was an awesome effort. And the new one doesn't count... But I own them all .

And is everyone forgetting Obi-wan Kanobi? He sacrificed himself for the greater good. And what about Darth Vader? And Babylon 5? Sheridan tries to ram into the 'defence system' that is about to scorch the earth because he is out of missiles! Fortunatly, the guys that he spent the last x years fighting made up their minds and shot the thing before he hit it... Great event, he became pres

nuff babbling

-Chris Bennett of Dwarfsoft - Site:"The Philosophers' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          


Edited by - dwarfsoft on November 12, 2000 7:28:50 AM

#32 runemaster   Members   -  Reputation: 122

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Posted 12 November 2000 - 12:30 AM

Qui-Gon Jinn''s death was great too.Very tragic, really...I hate and love that scene at the same time.

And yes, I LIKE Episode One.

Runemaster now working on Acronia : Secrets of Magic
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#33 Nazrix   Members   -  Reputation: 307

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Posted 12 November 2000 - 09:14 AM

yeah, dwarf, American Beauty's plot was a bit on the edge I must admit. An older man falling in love w/ a teenage girl, but of course there's much more to it than that. I can see women being a bit weary about that aspect, but there's just plenty more deep things going on than just that.

I was thinking about it, and the thing I like about it is that it's not a movie that centers around plot as much as it centers around deep characterization. The plot is there, but it's more about the growth of the characters. The characters were so deep that I found myself drawing lines between events that I'm not even sure the writers intended to be drawn. The characters were just so deep and the acting really great too of course.

Being John Malkovich was absolutely great too. It was so surrealistic. I never thought of it from the perspective of psych problems. That's an interesting view.

runemaster, that would be kind of depressing, but very intersting.




"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.


Edited by - Nazrix on November 12, 2000 4:15:38 PM

#34 dwarfsoft   Moderators   -  Reputation: 1217

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Posted 12 November 2000 - 10:34 AM

Well, continuing on abuot runes idea... As I said it carries a sort of Highlander like appeal. That was an awesome movie (thought the next 2 suck ) in which each person is battling for a prize. It is really quite strange if you look at it in this aspect though - what are they fighting for? Death or Fertility... I look at it as though they seek death (seeing as they never actually produce any offspring), so why bother fighting? It would be good if you had a game like this, but make sure it doesn''t balance on too thin a strand of thread.

I think that some of this thread goes into the !NEW! Plot Elements section

-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          


#35 Nazrix   Members   -  Reputation: 307

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Posted 12 November 2000 - 10:36 AM

yeah, I always thought Highlander would translate into a game so very well. It could really be incredible because of the different time periods available, the fighting to gain power (but sort of has a reason...better than your typical goblin genocide)...


"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.


#36 dwarfsoft   Moderators   -  Reputation: 1217

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Posted 12 November 2000 - 10:45 AM

What if there was a gain from death? What if your character advanced through death. Not permanently of course. You have your game so that there is some form of balance, the player can continue to live and it is more profitable for them to do so, and at some point the balance tips to it being more profitable to die... This is more of an idea assocciated with the multiple reality planes idea

-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          


#37 Nazrix   Members   -  Reputation: 307

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Posted 12 November 2000 - 10:50 AM

hmmm...yeah, that''s pretty intersting. It would be interesting if a game were to deal w/ death in a way that is very imaginative but not mythical (like gods of the underworld or death or something). Like...what if the game started w/ the character''s death and the game delt w/ afterlife, but in a really serious way. Something that really explored death in a very deep way

Or maybe there could be the come back from the dead to get revenge on your murderers like The Crow.


"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.


#38 dwarfsoft   Moderators   -  Reputation: 1217

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Posted 12 November 2000 - 10:55 AM

Interesting Naz... Also, I think that if you are going to benefit the character through death, they need to do so in a specific manner, and possibly in a specific location. What comes to mind is when Pug and Thomas (in one of Fiests books) go to the halls of the dead. Can''t remember why, but they saw people (who they knew who had died) there and basically to get there they had to sort of die themselves. Very interesting. But they had to go to a certain mountain and use magic to travel to such a place.

I often dream about combining Katherine Kerrs magical aspect with Raymond E. Fiests... Such a good combination of Afterlife with Magic IMO

-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          


#39 Phasm11   Members   -  Reputation: 122

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Posted 12 November 2000 - 04:53 PM

Hmmm.... I''m starting to imagine a kind of... "Majora''s Mask" type game. Exactly. You''d kind of... hmm. You''d know you were going to die... =WAIT!!!= I''ve got it. okay. someone is designing a big virus; a delayed one. you were a test subject, but you got away and have to make the most difference you can before you die. You know of a machine that teleports between realities, essentially a time machine. You can go back in time as much as you like; it''s essentially working like majora''s mask. you must continually fine tune things until you can save the world...

...or even better. Ummm... The big problem is that it would practically not be worth buying if they make strategy guides...

umm... yeah. maybe I''ll post more.

#40 dwarfsoft   Moderators   -  Reputation: 1217

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Posted 12 November 2000 - 05:05 PM

That is a good idea. But disallow strategy guides to be sold. Or make paths to conclusions random enough to not be likely to reproduce... Interesting idea though

-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          





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