avoid quad egdges (textutrin)
hi,
i have a cube made of six quads. it is a space shooter and i am inside the quad. i have textures on all sides of the cube, but i also can see some lines on the quad edges. how can i avoid them?
thanks,
david
As in a skybox? Use GL_CLAMP_TO_EDGE wrap mode. While not perfect, it will be very difficult to notice any artifacts.
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