avoid quad egdges (textutrin)

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0 comments, last by Kalidor 19 years ago
hi, i have a cube made of six quads. it is a space shooter and i am inside the quad. i have textures on all sides of the cube, but i also can see some lines on the quad edges. how can i avoid them? thanks, david
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As in a skybox? Use GL_CLAMP_TO_EDGE wrap mode. While not perfect, it will be very difficult to notice any artifacts.

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