I'm stumped!
First I make a font:
HFONT oldfont;
Win32Object.Base = glGenLists(96);
Win32Object.Font = CreateFont( -24,
0,
0, // Angle Of Escapement
0,
FW_BOLD,
FALSE, // Italic
FALSE, // Underline
FALSE, // Strikeout
ANSI_CHARSET,
OUT_TT_PRECIS,
CLIP_DEFAULT_PRECIS,
ANTIALIASED_QUALITY,
FF_DONTCARE|DEFAULT_PITCH,
"Courier New");
oldfont = (HFONT)SelectObject(Win32Object.Hdc, Win32Object.Font);
wglUseFontBitmaps(Win32Object.Hdc, 32, 96, Win32Object.Base );
SelectObject(Win32Object.Hdc, oldfont);
DeleteObject(Win32Object.Font);
Then I render it:
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
gluOrtho2D(0,400, 400, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f(1.0f,1.0f,1.0f);
//glTranslatef(0.0f,0.0f,-3.0f);
glRasterPos3f(0,3,-10);
glPushAttrib(GL_LIST_BIT);
glListBase(Win32Object.Base - 32);
glCallLists(strlen("OpenGL Text"),GL_UNSIGNED_BYTE,"OpenGL Text");
glPopAttrib();
SwapBuffers(Win32Object.Hdc);
I can't for the life of me figure out why I do not see text. Any ideas?