Pathfinding for Jump&Run Syle Game

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0 comments, last by Zordan Ehrwald 23 years, 5 months ago
I was searching for Pathfinding in Jump&Run like games but only found algos for Strategy like Games. The problem is they don't work with Jump&Runs ... coz of the gravity. When you know someting i don't ... please tell me. The Jump&Run Environment has got different planes on which you can walk ... and they are not all conected with each other. Heres a ASCII-Art Sample : "-------_____x_____-----------" "----__/------------\__________" "-----------------------------" "______________---------------" "-----------------------------" "---------------______________" "---s----------/--------------" "-----------------------------" (red lines give the way ... black lines are just placeholders) How do I let my little creature jump&run from "s" to "x" :? P.S. I wan't an Algo ... don't just give me the handmade way trough it :\ ... so why don't you come here ? You realy should come.
http:\\zordan.gnw.de Edited by - zordan ehrwald on 11/22/00 2:07:32 AM
So why don't you come here?<br/>You realy should come.
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You can try A* : you don''t have too much states so it should work fine...

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