Starting from scratch

Started by
12 comments, last by zenofeller 18 years, 10 months ago
Quote:Original post by zenofeller
Quote:Even I have problems recruiting good programmers to help with my MMORPG.


something in there makes it not all that surprising :)


Something like... what?
Advertisement
Quote:Original post by zenofeller
...


Recruitment is a skill, there are so many of those MMO posts that if you want a good chance to get some skilled people, you'll need to 'outdo' their recruitment angle. If you have the most information presented in the best way possible, you'll have a great chance to encourage skilled people to work on your concept.

Quote:Original post by zenofeller
...if i dont name a team it doesnt have to mean i cant get my brain around the complexity of naming the team, does it ?


Saying you have a design document is good enough, don't have to display it. And having a Team Name does show that you've taken care of everything you could, and came up to the point as to request others for assistance in the project. You're requesting people to devote large amounts of time into a very long and shaky process... the best way to let them in is to show that you have taken care of all the management details already (as that is the role you say you will serve in the project).

Your position is direction and design, but those things are not illustrated by the recruitment post. There may be a design document or other materials, it's best to say they are at least finished. There is also no word of what languages / engines you will be using. (If you haven't chosen one yet because you want the programmers to choose it, then you really should start with recruiting only one programmer as a lead and let him/her build everything before you bring in others... they must all "speak the same language.")

Also, you didn't even mention WHO you need. Starting from scratch is one thing, but you should at least show you have researched WHAT it takes to make a MMORPG by saying who/how many you need.

From reading the recruitment post, I can't tell:
- What type of game it is (fantasy, real time strat, sci-fi, shooter), just that it is MMO with RPG elements.
- If you have a design document or any concept anything
- What team is looking for help, just the project name
- What you have done before that proves you have manager or game designer skills
- What language the programmers will need to know, what model format will be needed, or even if the isometric is 3D or 2D 'based'
- What time frame you are looking at for development
- What people do you need, 1 programmer or 10... 1 artist or 5?

The only thing that can be gathered by the post is that, you have a web master, game designer/project manager, and a spriter working on an ambiguous project… for 2 days.

You may see this as insultive, but this is not only an attempt at helping you build a more professional recruitment thread so your project succeeds, but to help avoid others from coming to the forums and see/creating new-MMORPG threads without first performing the proper planning stage before pre-alpha development.

Raduprv has worked with a team to produce a successful MMORPG thus far (located at http://www.eternal-lands.com). His opinion in this is very seasoned and relevant. Saying you don't want public responses (even if they are opinions) on a public board is silly. You came to the community, not the other way around.

*edit: grammar

[Edited by - necreia on June 12, 2005 5:21:58 PM]
BTW, I made the same mistake once.
At that time I only knew ASM, and didn't know any OpenGL or DX (that was about 5 years ago). So I tried to recruit a team, and managed to get a few interested people. We had a few real life meetings and stuff, until, for some personal reasons, the lead programmer left. We didn't go very far at all, just had a simple terrain engine and that was pretty much it.
Then I realized that I have to become the lead programmer myself, if I were to actually have an MMORPG. So I started to learn C and OpenGL, so I finally managed to make an MMORPG.
Now I am working at my second one as a lead programmer/idea guy/software engineering and work at my first MMORPG as customer support, some financial stuff, team coordinator and so on.
based on community feed-back, i have edited the recruiting post.
thank you to all the people who did post, understand that regardless wether i agree or not, or even agree you have any right to say what you say, i will consider what is said.

*edit*

actually, doing some reading here on help wanted (which has been very amusing indeed) i realise i have been overly [ridiculously ?] harsh to people posting, and wrongly so. i must appologize for what now seems an entirely uncalled for "stepped on bunions" attitude, and i must encourage everyone to post, regardless if its what i originally asked for or not even remotely.

this doesnt mean i have given up on my project, i dont intend to. actually working on website art and stories atm, hopefully will be up sometime next week.
it just means i stopped going to dailyrotten and am now coming here for my daily pill of amusement.

[Edited by - zenofeller on June 15, 2005 7:06:51 PM]

This topic is closed to new replies.

Advertisement