Quote:Original post by zenofeller
...
Recruitment is a skill, there are so many of those MMO posts that if you want a good chance to get some skilled people, you'll need to 'outdo' their recruitment angle. If you have the most information presented in the best way possible, you'll have a great chance to encourage skilled people to work on your concept.
Quote:Original post by zenofeller
...if i dont name a team it doesnt have to mean i cant get my brain around the complexity of naming the team, does it ?
Saying you have a design document is good enough, don't have to display it. And having a Team Name does show that you've taken care of everything you could, and came up to the point as to request others for assistance in the project. You're requesting people to devote large amounts of time into a very long and shaky process... the best way to let them in is to show that you have taken care of all the management details already (as that is the role you say you will serve in the project).
Your position is direction and design, but those things are not illustrated by the recruitment post. There may be a design document or other materials, it's best to say they are at least finished. There is also no word of what languages / engines you will be using. (If you haven't chosen one yet because you want the programmers to choose it, then you really should start with recruiting only one programmer as a lead and let him/her build everything before you bring in others... they must all "speak the same language.")
Also, you didn't even mention WHO you need. Starting from scratch is one thing, but you should at least show you have researched WHAT it takes to make a MMORPG by saying who/how many you need.
From reading the recruitment post, I can't tell:
- What type of game it is (fantasy, real time strat, sci-fi, shooter), just that it is MMO with RPG elements.
- If you have a design document or any concept anything
- What team is looking for help, just the project name
- What you have done before that proves you have manager or game designer skills
- What language the programmers will need to know, what model format will be needed, or even if the isometric is 3D or 2D 'based'
- What time frame you are looking at for development
- What people do you need, 1 programmer or 10... 1 artist or 5?
The only thing that can be gathered by the post is that, you have a web master, game designer/project manager, and a spriter working on an ambiguous project… for 2 days.
You may see this as insultive, but this is not only an attempt at helping you build a more professional recruitment thread so your project succeeds, but to help avoid others from coming to the forums and see/creating new-MMORPG threads without first performing the proper planning stage before pre-alpha development.
Raduprv has worked with a team to produce a successful MMORPG thus far (located at
http://www.eternal-lands.com). His opinion in this is very seasoned and relevant. Saying you don't want public responses (even if they are opinions) on a public board is silly. You came to the community, not the other way around.
*edit: grammar
[Edited by - necreia on June 12, 2005 5:21:58 PM]