Alright, we had a little interest in the last Three Hour Game Development Contest, let's see if we can drum up a better responce by sweetening the pot.
- Coding begins at 3PM Eastern Standard Time, by the GDNet Server Clocks.
- Coding ends at 6PM, again by the server clock.
- Submissions must meet a predetermined theme (which will be discussed in this thread) and/or restrictions (perhaps the developer may not use 3D graphics).
- Submissions must fall under a predetermined size limit. However, given the scope of the projects, this limit should be chosen to be reasonable but very difficult to exceed. I'm initially thinking 10MB.
- Game Makers are NOT acceptable
- You may use rendering frame, input manager, math library, or sound manager base code that you have written, but no other code. You must post this code in a source tag in the forum on Friday night before the competition to keep the playing field even (anyone may use it if they want). The judges reserve the right to veto your use of such code (hence the need for the Friday night deadline).
- Judges will judge on a full binary version of the software. They will not compile the software.
- Judging will be conducted by a panel of non-competitors (open voting didn't work too well last time).
- Judging will be based mostly on overall gameplay and originallity of game design. Graphics will be a minor part, but mainly in the fluidity of the graphics (stuttering, tearing, flickering graphics will be very bad). We understand that content will be light, that graphics will be underdevloped, that input MIGHT be a bit akward. Gameplay is the key.
- prizes are listed above
- ostensibly, winners will post their winning game in the GDNet Showcase.
- runners up receive nothing.
- we will attempt to pursue full legal action against nefarious ne'er-do-wells (those that would upload destructive code).