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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


3H-GDC m.II **** The results are in ****


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#141 Sean T. McBeth   Crossbones+   -  Reputation: 1641

Posted 30 July 2005 - 01:12 PM

Quote:
Original post by Tsixm
Dude, Direct3D is a renderer, along with OpenGL. Basically what your saying is you may not use any library that advertises itself as 3D, which is completely unfair to us that don't program in 2D. Before you make assumptions, look at the Ogre source. It's basically just a thin abstraction of OpenGL and DirectX.

So next time, think before you become an ass-umer.

I don't know, I only have a degree in computer science in which I concentrated on graphics, but I always thought there was a distinct difference between a 3D Graphics API and a full featured Graphics Engine.

But yes, you're right, features like "Skeletal animation, including blending of multiple animations, variable bone weight skinning, and hardware-accelerated skinning", a scene graph manager, and a powerful plugin system that easily includes full featured terrain engines, etc. are just a thin wrapper over OGL and D3D.

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]


Sponsor:

#142 Fruny   Moderators   -  Reputation: 1653

Posted 30 July 2005 - 01:56 PM

OK, the results are in.

1. MarkR
2. Stro
3. DukeAtreides
4. Toxic Hippo
5. Endurion
6. Bitplane
7. Mike25025
8. Zefrieg

A warm applause to all our contestants.
Stay tuned for the distribution of prizes.

#143 Sean T. McBeth   Crossbones+   -  Reputation: 1641

Posted 30 July 2005 - 02:11 PM

Awesome job, everyone

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]


#144 Stephen R   Members   -  Reputation: 721

Posted 30 July 2005 - 02:15 PM

Thanks for liking my game, but more importantly, thanks for organizing and running the competition - you guys rock.

#145 Prozak   Members   -  Reputation: 878

Posted 30 July 2005 - 02:45 PM

Ok, so I think it is apropriate to say that the respective winners should get in touch with the Contest Sponsors:

MarkR: 1 year of GDNet+/Amazon Prize (donated by Prozak)
Stro: 1 year of GDNet+ (donated by Fruny)
DukeAtreides: 1 month of GDNet+ (donated by capn_midnight)

Like cap said, awsome job everyone! [wink]

#146 Mushu   Members   -  Reputation: 1396

Posted 30 July 2005 - 05:36 PM

Next time instead of having a panel of judges, you should just ask me. After all, my judging was almost exactly the same as the final results (Endurion scored a little better than bitplane after Prozak based bitplane with the lowest possible score..)

So, uh, yeah. Give me a call for the next one [wink]

Congrats guys! :D

#147 Endurion   Crossbones+   -  Reputation: 3693

Posted 30 July 2005 - 06:43 PM

Congrats to the winners! It was quite a nice competition, and a good experience. I'm waiting for the next! ;)

Afterthought: I need a DX base specialized for competitions.

#148 GroZZleR   Members   -  Reputation: 820

Posted 31 July 2005 - 08:09 AM

Quote:
Original post by Zefrieg
OMG... the game actually makes sense. Here is what I was shooting for:

Fire Wire


Your game intrigues me, but what's the trick?

Every time I move to the right and stop, the balance never levels out. I have to move to the left to balance it out, and I end up at the same spot as when I started.

Congratulations to all. I hope this gets run again, I'll definitely participate.

#149 d000hg   Members   -  Reputation: 828

Posted 01 August 2005 - 12:57 AM

Right, so it's OK to use DirectX, including all the helper functions in the D3DX library.

What about base code to load and play .wav files and .mp3 tracks? And would the sound/music files have to be created in the 3 hours also?

#150 kSquared   Members   -  Reputation: 1356

Posted 02 August 2005 - 07:30 AM

Quote:
Original post by Mushu
Next time instead of having a panel of judges, you should just ask me. After all, my judging was almost exactly the same as the final results (Endurion scored a little better than bitplane after Prozak based bitplane with the lowest possible score..)

Even a broken clock tells the right time twice a day... =)

#151 Binomine   Members   -  Reputation: 538

Posted 03 August 2005 - 02:50 PM

Quote:
Original post by GroZZleR
Your game intrigues me, but what's the trick?

Every time I move to the right and stop, the balance never levels out. I have to move to the left to balance it out, and I end up at the same spot as when I started.
You have to tap up or down to balance the guy out.




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