|Original post by dazzford|
Since this thread was dredged up, I figured I would post a reply.
from Anon poster
|Original post by Anonomous|
"show me one hobby game in the top 20...go on? Top 40 then?"
Rollercoaster Tycoon. Designed and created by 1 person, Chris Sawyer. In addition he did all the add-on packs, and the sequal Rollercoaster Tycoon 2 and it's addons.
Granted it wasnt technically a "hobby", it was done by one person and easily reached the top 20, and at one point I believe it was in the top 5 (sales numbers), selling millions of copies.
Would you people quit spouting that?
Chris Sawyer's RTC was not a hobby game, nor was he a hobby developer.
He started up his own shop over five years
before RTC was released. It was not done by one single person, but involved at least 28 people according to the credits.
Sure, one guy had the idea and did most of the programming. And he did most of it in assembly because he thought it was fun, but it wasn't a fluke by a hobbiest.
From his bio:
1983, started writing games
1988-1993, ported several critically acclaimed titles
1993-1995, developed Transport Tycoon (and expansions) through Microprose
1996ish - 1999, developed RTC, released early 1999.
Yes, he did the design and all the gameplay implementation that matters in RCT, but not the graphics, not the music, not some of the interfaces, and so on. And there's a whole lot more than gameplay in a game.
From the credits, other than Sawyer:
* Graphics: Simon Foster
* Sound and music: Allister Brimble
* Additional Programming: FISH UK Ltd., Joe Booth, Nick Tuckett
* Representation: Jacqui Lyons (Marjacq Ltd.) Mmm, lawyers...
* Manual: Alkis Alkiviades, Timothy Beggs, Anton Lorton, John Possidente
* Layout: Louis Saekow Design
* Thanks to: Robb Alvey, Katie Brayshaw, Karen Cumming, Justin Garavanovis, European Coaster Club, Neil Jackson, Victoria Maclean, Martin Sawyer, Elizabeth Slater, Paul Slater, Graham Turner, Ruth Turner, John Wardley, Melanie Warn, Jim Wills (for help with research and game testing)
* Publisher information ....Hobby game programmers don't have existing publication deals with Microprose
, nor a creator with over a decade of experience then personally developing and publishing a major game with several expansion packs. They generally don't have source code from previous critically acclaimed titles and expansion packs
. Allister Brimble (sound and music) had almost a decade of professional gamedev audio work and worked with him on earlier titles. Others on the list have similar experience.
That's more resources than most beginning professional studios have.
That is professional
with Microprose publishing it