Original post by bogdanontanu
Take care with OOP in games...
OOP may be efficient for the programmers point of view ...but is
awensome slow so totaly ineficient for speed whatsoever...
A good game can be done with no OOP whatsoever...(besides menu systems) so use OOP wisely and only in no speed critical sections...
IMHO of course
Actually many games are written in C++ using OOP and they are very fast. Ones that I know of off hand are Unreal Tournament, Age of Empire, and Age of Kings. id Software''s next game will also be using OOP (except for the graphics engine).