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*Unofficial* Alternative Game Libraries FAQ [Updated 2/03/08]

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#21 Drew_Benton   Crossbones+   -  Reputation: 1712

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Posted 13 September 2005 - 12:23 PM

Quote:
Original post by 23yrold3yrold
Anyway, it's getting way too big, especially in relation to other forum FAQ's. Plus it's a lot of links to maintain. Here's my Allegro one, which I think is a bit more managable. Instead of having "Library Specific FAQs", maybe just a descriptive blurb and a link the the official download/FAQ/tutorials, and a note in the general forum FAQ to check out that link before asking dumb nub questions.


Ok, I'll do some chopping off tonight and start downsizing it to something more appropriate - that or what about something like this: For the actualy FAQ, something a lot shorter containing the posting rules and stuff, and not any stuff library specific. Then we can just link back to this thread as an 'extension' for more information? Would that be do-able? If that was the case, then there's a lot more info that can be made in maybe new posts, and link to those as well. he main FAQ will be very lite and just link to threads that can be updated at will. Let me know what you think about that if you're still around.

Quote:
And why am I being thanked in the top post? I didn't do anything until just now.


I'm sure you were here with us all the way in spirit [wink].

"But I, being poor, have only my dreams. I have spread my dreams under your feet; tread softly, because you tread on my dreams." - William Butler Yeats

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#22 Vexorian   Members   -  Reputation: 152

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Posted 28 October 2005 - 01:58 PM

Does anybody know another link for SDL_gfx it seems to be what I just needed but the link gives 404 and google searches end there too

#23 ostamo1   Members   -  Reputation: 122

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Posted 28 October 2005 - 02:59 PM

http://www.ferzkopp.net/

then go under software
then look for sdl_gfx

#24 Drew_Benton   Crossbones+   -  Reputation: 1712

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Posted 30 October 2005 - 11:07 AM

Quote:
Original post by ostamo1
http://www.ferzkopp.net/

then go under software
then look for sdl_gfx


Thanks for pointing that out, their web page has been updated. I fixed the link above to reflect the correct page now.

#25 Rob Loach   Moderators   -  Reputation: 1500

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Posted 15 November 2005 - 11:39 AM

With the new release of .NET 2.0, should there be a note that most of these libraries can be used with other alternatives like the Tao Framework?

Rob Loach [Website] [Projects] [Contact]

#26 Drew_Benton   Crossbones+   -  Reputation: 1712

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Posted 15 November 2005 - 12:14 PM

Quote:
Original post by Rob Loach
With the new release of .NET 2.0, should there be a note that most of these libraries can be used with other alternatives like the Tao Framework?


Sure [smile] Just write up a little entry for it and I'll edit it in. I'm rather .net ignorant right now, so that's why I can't do it. I'll get around to Tao one of these days [lol].

#27 socrates200X   Members   -  Reputation: 307

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Posted 17 February 2006 - 06:06 AM

Under the SDL section, the Getting started with SDL link seems to be broken. I suggest adding in its place a link to the GPWiki article on SDL setup (http://www.gpwiki.org/index.php/SDL:Tutorials:Setup).

#28 Drew_Benton   Crossbones+   -  Reputation: 1712

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Posted 17 February 2006 - 06:20 AM

Quote:
Original post by socrates200X
Under the SDL section, the Getting started with SDL link seems to be broken. I suggest adding in its place a link to the GPWiki article on SDL setup (http://www.gpwiki.org/index.php/SDL:Tutorials:Setup).


Thanks for pointing that out. The problem is that cone3d is currently down, I'm not sure if it's still avaliable or just under maintance by GameDev. I'll add another entry as well.

#29 kburkhart84   Members   -  Reputation: 1460

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Posted 02 April 2006 - 08:36 AM

It's been a while since I checked this thread. I can offer some help with Irrlicht, though I'm no expert. I've been using Irrlicht for a few months and have learned a fair amount. Let me know if anyone wants me to help in any way(faq entry, whatever).



#30 Drew_Benton   Crossbones+   -  Reputation: 1712

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Posted 02 April 2006 - 01:36 PM

Quote:
Original post by kburkhart84
It's been a while since I checked this thread. I can offer some help with Irrlicht, though I'm no expert. I've been using Irrlicht for a few months and have learned a fair amount. Let me know if anyone wants me to help in any way(faq entry, whatever).


Actually that'd be great. I didn't even notice that it was missing, well until I just read your post [smile]. Just the other day I saw that GLee was missing, so if anyone knows more commonly used libs around GD that are missing, please share!

"But I, being poor, have only my dreams. I have spread my dreams under your feet; tread softly, because you tread on my dreams." - William Butler Yeats

#31 Lazy Foo   Members   -  Reputation: 1092

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Posted 05 January 2007 - 10:34 AM

I'm on a new server so my SDL tutorials are located at http://lazyfoo.net/SDL_tutorials/index.php

A link update would be awesome.
Learn to make games with my SDL Tutorials.
Transition from OpenGL 2 to modern OpenGL using my OpenGL Tutorial.

#32 herocks   Members   -  Reputation: 100

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Posted 06 January 2007 - 04:40 PM

I got some SDL links that I don't think have been added yet.

http://www.meandmark.com/sdlopengl.pdf - That's a tutorial for using SDL with OpenGL

http://www.devshed.com/c/a/Multimedia/Game-Programming-using-SDL-Getting-Started/
- getting started using SDL.

http://foss.in/2006/cfp/slides/sdl_foss_presentation.pdf- A little intro to SDL

[Edited by - herocks on January 6, 2007 11:40:53 PM]

#33 Drew_Benton   Crossbones+   -  Reputation: 1712

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Posted 11 January 2007 - 03:53 PM

Ok guys I got all of the broken links fixed, but if anyone else finds one that I have missed, let me know and I'll update it.

If anyone has other popular items that should be here for reference also make the suggestion. I'll comb though the Alt forums looking at posts over the past 4 or so months looking for more stuff to add!

#34 MrDaaark   Members   -  Reputation: 3535

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Posted 11 January 2007 - 04:27 PM

allegro.cc should be noted in the allegro section. It's not the official site, but it's better. It's got forums full of allegro programmers, and tons of allegro projects in their database, and a nice online manual to the api.

#35 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 24 January 2007 - 09:02 PM

What about Haaf's Game Engine?

#36 Swarmer   Members   -  Reputation: 142

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Posted 03 April 2007 - 04:59 AM

These are mostly all openGL based engines. Is there a summary somewhere for DirectX ones too?
Thanks.

#37 Kylotan   Moderators   -  Reputation: 3163

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Posted 03 April 2007 - 11:55 PM

DirectX ones aren't excluded, but I expect they're less popular due to being platform specific. This FAQ isn't supposed to be an exhaustive list, just exactly what it says - Frequently Asked Questions.

#38 samuraicrow   Members   -  Reputation: 325

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Posted 02 May 2007 - 11:17 AM

The current link for the Cornerstone Tutorials under SDL is here.

#39 nicknailers   Members   -  Reputation: 130

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Posted 23 May 2007 - 08:55 AM

You should add MS XNA to your list ;) Nice little engine for windows / xbox360 games but not recommended for porting indeed :)

#40 sckoobs   Members   -  Reputation: 157

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Posted 14 August 2007 - 01:37 AM

How about adding some details of font rendering engines such as FTGL and SDL_ttf? I'm stuck for a font rendering library now that FTGL (http://homepages.paradise.net.nz/henryj/code/) is no longer supported.

I traditionally used Freetype2 to link to FTGL and used the combination as my font loading/rendering facility. Freetype2 has now progressed so much that it no longer compiles with FTGL and I want to avoid having to patch FTGL if I don't really have to (i.e. I find another good font lib).

I'm now planning on moving from SDL to GLFW, as such I don't want to be using SDL-related libs, so SDL-ttf is out the window.

Does anyone know of any good, OpenGL-friendly, actively-supported, open source, multi-platform and well documented font loading/rendering APIs out there?





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