Alright, we had a nice showing for the last Three Hour Game Development Contest, let's see what happens this time. Prizes:
- Submissions must meet a predetermined theme (which will be revealed 1 hour before the beginning of the contest)
- Game Makers are NOT acceptable.
- For more discussion on what is and is not acceptible, see the previous contest's thread.
- You may use rendering frame, input manager, math library, or sound manager base code that you have written, but no other code. You must post this code in a source tag in the forum on Thursday night before the competition to keep the playing field even (anyone may use it if they want). The judges reserve the right to veto your use of such code (hence the need for the Thursday night deadline).
- Judges will judge on a full binary version of the software. They will not compile the software.
- Judging will be conducted by a panel of non-competitors
- Judging will be based mostly on overall gameplay and originallity of game design. Graphics will be a minor part, but mainly in the fluidity of the graphics (stuttering, tearing, flickering graphics will be very bad). We understand that content will be light, that graphics will be underdeveloped, that input MIGHT be a bit akward. Gameplay is the key.
- prizes are listed above
- presumably, winners will post their winning game in the GDNet Showcase.
- runners up receive nothing.
- we will attempt to pursue full legal action against nefarious ne'er-do-wells (those that would upload destructive code).