Scene Graph Resources

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14 comments, last by jon723 18 years, 4 months ago
New! added a "Caveat" section + stuff [wink].

[Edited by - snk_kid on October 10, 2005 10:47:12 AM]
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Quote:Original post by snk_kid
New! added a "Caveat" section + stuff [wink].


Man, you should write an article. If you continue in this rate, it will be way too big for the FAQ :)

Tom
THANK YOU! This is possibly one of the most valuable posts I've seen on gamedev. I can't thank you enough ^_^
Ollie"It is better to ask some of the questions than to know all the answers." ~ James Thurber[ mdxinfo | An iridescent tentacle | Game design patterns ]
Quote:Original post by acid2
THANK YOU! This is possibly one of the most valuable posts I've seen on gamedev. I can't thank you enough ^_^


and I would move for "my most wanted" post in any forum! thank you so much this will certainly come in handy!
"Who ever put in this magic number should die, in the face" - found documented in the code of TGE
Nice work and seems a good idea.
Keys to success: Ability, ambition and opportunity.
I once wrote a scene graph when I worked at a VR company (based on some articles I read on GameDev). When I left the company I wanted to write my own from scratch but couldn't seem to wrap my head around the various design concepts (and i couldnt use things I did for a company). None the less thank you for all of the topics you've compiled I'm pretty sure I'll be able to tackle this problem once and for all.
www.lefthandinteractive.net

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