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Posted 06 October 2005 - 10:22 PM
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Original post by execom_rt
I've contacted ATI, and waiting their answer. At least, it easy to reproduce.
The weird thing, as I said before, is that you can do it in OpenGL, but not in DirectX 9 :
I've ported the HDR lighting DirectX 9.0 demo to OpenGL 2.0, but it is running slower compared to DX9, but transparency is working in OpenGL (maybe it's emulated behind the scenes ?)
Finally, running the program with DX9 Debug Runtime, with maximum debug output, shows not warning or error when trying to uses ALPHABLENDENABLE during a render into a fp texture : I was expecting an error like 'unsupported', instead of silently reporting nothing.
Posted 07 October 2005 - 01:03 AM
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Posted 07 October 2005 - 01:30 AM