Collision detection problem

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0 comments, last by Julio 23 years, 3 months ago
Alright, I have the following info for my collision detection routine: -normals for every face (faces are both quads a triangles) -starting point -destination point -bounding sphere radius ok, how can I tell if moveing to the destination point from the starting point would intersect with the plane of the face whether it be a quad or a tri? thanks, Joe JoeMont001@programmer.net www.polarisoft.n3.net Edited by - Julio on 12/22/00 2:31:04 PM
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Read the article on collision detecting. It should answer all of your questions in detail
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