Collision detection problem
Alright, I have the following info for my collision detection routine:
-normals for every face (faces are both quads a triangles)
-starting point
-destination point
-bounding sphere radius
ok, how can I tell if moveing to the destination point from the starting point would intersect with the plane of the face whether it be a quad or a tri?
thanks,
Joe
JoeMont001@programmer.net www.polarisoft.n3.net
Edited by - Julio on 12/22/00 2:31:04 PM
http://www.fluidstudios.com/publications.html
Read the article on collision detecting. It should answer all of your questions in detail
Read the article on collision detecting. It should answer all of your questions in detail
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