Test my 3D game...

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4 comments, last by DXdemo 23 years, 3 months ago
The new release of the Directx 3D game i''m working on is available for download at http://dxdemo.multimania.com/. please report bugs, comments, fps PS: in fullscreen mode, it runs at 120FPS on my C500/Voodoo3 3000
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AMD K6 - 500MHz
64 MB RAM
Voodoo 4 4500
85 fps fullscreen
350 fps windowed

Looks good so far. These weapons and medkits seem kinda familiar... :D

Good graphics, good framerates...

Did you know that you get pushed through the floor and out of the level when you stand under the elevator while it comes down?

I''m missing straffing/sliding. I think every good 3d game needs that.

"Mr Sandman bring me a dream"
-----------------------------"Mr Sandman bring me a dream"
Nice. Mouse included!
Those brick textures is used everywhere

Windows 2k Celeron A 333 128MB GeForce2 MX

with T&L
Windowed 140 FPS
full screen 1024x768x16 60 FPS

Actually I'm getting higher framerates using HAL than using T&L HAL! Any support for that?

without T&L
Windowed 200 FPS
full screen 1024x768x16 over 85 FPS (Screen refresh rate limit)

Also: lights would give major boost to the scene!

Edited by - 24hCoder on December 23, 2000 6:47:38 PM
thanks for your replies and your suggestions... i''ve just implemented strafing. it''ll be available in the next release
Athlon 550 MHz
128MB RAM
Viper V770 Ultra (32MB)
nVidia Detonator3 v6.31 reference drivers

Performance @ 800x600x16:
Full-screen: 60 FPS
Windowed: between 325 and 700 FPS, averaged about 450

Looks pretty good. Projectile speeds are based on frames, which makes them go much faster at higher frame rates. Switch this to delta times like movement. I also recommend billboarding your explosions, instead of pressing them flat against the walls.

Yes, those weapons are very familiar.

GDNet+. It's only $5 a month. You know you want it.

Nice demo, I have a Celeron 400 at 550 128MB ram, and geforce2mx, in fullscreen i got a constant 82, and windowed ranged from 650-300.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo, Inc, 1989

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