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About auxDIBImageLoad()


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#1 Frente   Members   -  Reputation: 122

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Posted 19 October 2005 - 04:18 PM

I'm a newbie to OpenGl.... where to find the document to the functions in glaux.h? auxDIBImageLoad() for example?

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#2 subi   Members   -  Reputation: 157

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Posted 19 October 2005 - 05:05 PM

nasty!!LOL

i would stay clear of the glaux stuff .....have a look over at nehe he has some code to replace some of the functions in glaux

#3 Frente   Members   -  Reputation: 122

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Posted 20 October 2005 - 12:59 AM

.....-_-!
I just get auxDIBImageLoad() from nehe's tutorial....

#4 subi   Members   -  Reputation: 157

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Posted 20 October 2005 - 04:20 PM

have a look under "Nehe Misc" on the nehe website and u will find GLaux replacement

#5 kburkhart84   Members   -  Reputation: 1605

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Posted 21 October 2005 - 04:43 AM

I made my own BMP loader, and NEHE has a good TGA loader that I have used as well. glaux is nasty and overbloated, at least IMHO.

#6 Nickolay_Smirnov   Members   -  Reputation: 103

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Posted 22 October 2005 - 09:47 AM

Quote:
Original post by Frente
I'm a newbie to OpenGl....

where to find the document to the functions in glaux.h?

auxDIBImageLoad() for example?


auxDIBImageLoad is the function, that is used to load *.bmp files in OpenGL projects. The value by this function is returned to the variable of type AUX_RGBImageRec*. Here's the example:

unsigned int texture;
AUX_RGBImageRec* texture_image;

...

texture_image = auxDIBImageLoad ("Texture.bmp");

glGenTextures (1, &texture);

...

#7 zedzeek   Members   -  Reputation: 528

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Posted 22 October 2005 - 08:44 PM

as has been mentioned do not use glaux
it was thrown together in 1997 (or someit) as a simple basis to show off gl stuff.
it wasnt meant to survive the next week (let alone until the year 2005)
nehe has a lot to answer for




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