GBA emulator + sound, frequency synthesis
The sound on GBA emulators is awful!
Mappy VM just crackles and clicks and VisualBoy Advance creates loads of harmonics - the output is almost a square wave!
Also, is the GameBoy Advance fast enough to do real-time stereo frequency synthesis? Each channel will have two sine waves each, amplitude-modulated with noise added. Will the GBA cope, with nothing else running but a menu to control the frequencies?
If you had a real GBA you might have noticed that the sound output really is crap, pretty much like VBA :)
But yes it should easily handle some simple synthesis. Be sure to stick to fixed point though. There's no floating point hardware.
But yes it should easily handle some simple synthesis. Be sure to stick to fixed point though. There's no floating point hardware.
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