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3H-GDC m.IV (Winners announced)


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#141 DrewGreen   Members   -  Reputation: 370

Posted 13 December 2005 - 07:46 AM

The one off the mIV site works fine for me. Nice exit feature btw, missed that the first time round as I never quit whilst playing. (In case anyone else missed it, press escape while playing the level)

Sponsor:

#142 Sean T. McBeth   Crossbones+   -  Reputation: 1657

Posted 13 December 2005 - 08:38 AM

yeah, he can send you the files.

I'm suprised that so many people are having troubles running the games. Everything ran perfectly for me.

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]


#143 DrewGreen   Members   -  Reputation: 370

Posted 13 December 2005 - 09:39 AM

Is anyone keen on the idea to fix bugs, implement suggested improvements etc and add the full gameplay that you envisioned?
I think it would be cool to see 100% finished versions, not for a competition or anything but for a "What it would/could have become" showcase or something like that :)

[Edited by - DrewGreen on December 13, 2005 4:39:37 PM]

#144 Scyllinice   Members   -  Reputation: 707

Posted 13 December 2005 - 01:23 PM

I'm with Trapper Zoid.

I really wanted to put BeanDog's entry at third though, but it was the broken AI that did it for me. It would have been fun if it worked, but since it didn't it fell at 4th :(.


Some of the games didn't have any gameplay at all. Michaelson's would have been fun if there was a challenge to it (Z is the jump button by the way, not Y. Much button pushing resulted in that discovery).

My biggest gripe with many of them was... no instructions. It took me time to find out what I was supposed to do for some of them.


So..

1. Apoch
2. Drew
3. d000hg

#145 d000hg   Members   -  Reputation: 847

Posted 13 December 2005 - 08:23 PM

Quote:
Original post by d000hg
http://www.gamedev.net/community/forums/topic.asp?topic_id=363764

I started grouping all the scores into one easily-read page. I'll update it as more scores come in. Thought some of you might find it useful.


Updated with maega's results.


#146 d000hg   Members   -  Reputation: 847

Posted 13 December 2005 - 08:24 PM

Quote:
Original post by DrewGreen
The one off the mIV site works fine for me. Nice exit feature btw, missed that the first time round as I never quit whilst playing. (In case anyone else missed it, press escape while playing the level)
Oh yeah - that GUI library is one the most useful things I got from 4E4. Very glad I took the time to write it.
Quote:
Original post by DrewGreen
Is anyone keen on the idea to fix bugs, implement suggested improvements etc and add the full gameplay that you envisioned?
I think it would be cool to see 100% finished versions, not for a competition or anything but for a "What it would/could have become" showcase or something like that :)
Not really. Without multiplying by 5-10 times the time spent my entry's always going to be crap. I guess making the trolley accelerate, adding multiple levels and some sound effects + score-board would do for mine but I have other things to work on. This contest was a bit of light relief to me, from working on my proper games! More like an exam than the coursework that was 4E4 - I quite like exams.

#147 Scyllinice   Members   -  Reputation: 707

Posted 13 December 2005 - 11:42 PM

Quote:
Original post by d000hg
Without multiplying by 5-10 times the time spent my entry's always going to be crap. I guess making the trolley accelerate, adding multiple levels and some sound effects + score-board would do for mine but I have other things to work on. This contest was a bit of light relief to me, from working on my proper games! More like an exam than the coursework that was 4E4 - I quite like exams.


Ooh, you could do other shoppers in the store. Don't you hate it when you go to the store and people just stop next to teach other in the aisle creating a blockage that you can't get past? Ugh


#148 d000hg   Members   -  Reputation: 847

Posted 14 December 2005 - 12:03 AM

Originally the game was going to be collecting items from the store against the clock. But that was too much to do.

My favourite idea was to play the guy who has to move the huge stacks of carts around the car parks - they are very heavy and cumbersome and the whole stack bends etc etc. I wanted to simulate that and have cars hooting at you for blocking the road etc. But alas I decided this would be too tricky so didn't atttempt it.

#149 zer0wolf   Members   -  Reputation: 1018

Posted 14 December 2005 - 12:38 AM

I had no intarnet yesterday. Sometimes Insight blows.

CartRunner by Apoch
Got 5 carts for 7750 points. Nice and simple graphics that are effective once you figure out what the heck everything is supposed to represent. Kinda hard and a little too short of a game. Had no troubles getting the game to run. Nice concept, though.

carts by BeanDog
Didn't run. It said that I'm missing a DirectX9 file. Will look into this, so that this game can be fairly judged.

3HourIV by d00hg
Mission completed in 18.61 seconds and one penalty. The clickly menu with the fade in/fade out setup was interesting. I dig the artwork; I didn't need a strong appreciation of abstract artwork to figure out what everything was. Loaded right up, which is a good thing.

ICR by DrewGreen
25982 points 4th level. This game is fun. I like the programmer art and the action is exciting. Kinda wish you could back up a little bit and the collision detection was tweaked a bit, but no real overall complaint about the game. No hitches with it running.

CARTS by H_o_p_s
No click 'n play is a bad thing. I'll get back to it as soon as I can figure out how to run it.

ExtremeAmishCartRacing by Michalson
Hmmm.... gonna have to update my .net framework, because it no playie.

Farmer's Cart by nagromo
Well, it works, but ermm... nothing happens in the game. It is a game without any gameplay. I'm just going and going and well, going down the road. I see a flock of birds in the upper rigth hand of the screen, but they don't go anywhere.

Qcarts by xavier
Wound up with 2800 bucks. With a quick click game like this, you should have probably thrown some code in there to keep the window from losing focus or just plain made it full screen, but with the mad movement of my mouse I lost focus on the game twice. Worked fine, but well, kinda boring.


Well, I'm going to have to take care of the technical difficulties real quick, but as of the moment it looks like ICR is in the lead.

[Edited by - zer0wolf on December 14, 2005 7:38:37 AM]
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter

#150 ApochPiQ   Moderators   -  Reputation: 16720

Posted 14 December 2005 - 01:48 AM

Out of curiosity, which version of CartRunner has everyone been judging? The results are likely to be fairly skewed if some are using the original submission and some are running the fixed version that lets you play all 5 levels.

#151 Michalson   Members   -  Reputation: 1657

Posted 14 December 2005 - 01:56 AM

Quote:
Original post by d000hg
Quote:
Original post by u235
Unfortunatley I couldn't get most of the games to run due to run time errors mostly. One said that it wasn't meant to be a stand alone application and exited, I couldn't get the one written in Java to run using the instructions so I made a web page and tried to use it that way but that didn't work either. The rest gave me that little wondows popup that says "an error occured, would you like to send it to MS or not?" The four that I got running are critiqued below:
1st: xaver
2nd: DrewGreen
3rd: ApochPiQ
4th: Michalson

Congrats to everyone who was able to push out a game in 3 hours. It takes talent.

-AJ
What PC are you using? Seems odd so many wouldn't work, and I thought mine was using pretty solid DX8.1 code. You must have DX9 though to get Michalson's to run (amusing he got 4th!) - can you PM me since I'm always keen to track down errors? You should have a log.html file you could send me, and a screenshot of any popups... oh and you did get the fixed .zip file because the first one was corrupted?


To not have that many entries run means there is likely something wrong with your system, or the way you are unpacking entries - in my case I can tell you that little pink boxes with X's mean that the png files where not found - as everyone else who has judged it will attest to, those files are right there. You might have something screwed up on your system (somehow changing paths) or in the way you unzip archieves that is preventing you from getting anything but the exe, the errors you got with our submissions could be due to missing DLLs that where included.

When you unpacked the entries, did you just open virtual zip folders and try to run the exes straight from them (in which case all other files in the zip would not exist), or did you properly unpack the zip files into new folders?


#152 zer0wolf   Members   -  Reputation: 1018

Posted 14 December 2005 - 02:06 AM

Okay, Michalson, I got an exception saying that System.IO.FileNotFoundException has occured in your game.

edit: My bad, nevermind. I had to download and install the June MDX installer.

I'll take care of all of my technical difficulties and then post up reviews with my final order iin a few hours.
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter

#153 d000hg   Members   -  Reputation: 847

Posted 14 December 2005 - 03:02 AM

Quote:
Original post by Michalson
Quote:
Original post by d000hg
Quote:
Original post by u235
Unfortunatley I couldn't get most of the games to run due to run time errors mostly. One said that it wasn't meant to be a stand alone application and exited, I couldn't get the one written in Java to run using the instructions so I made a web page and tried to use it that way but that didn't work either. The rest gave me that little wondows popup that says "an error occured, would you like to send it to MS or not?" The four that I got running are critiqued below:
1st: xaver
2nd: DrewGreen
3rd: ApochPiQ
4th: Michalson

Congrats to everyone who was able to push out a game in 3 hours. It takes talent.

-AJ
What PC are you using? Seems odd so many wouldn't work, and I thought mine was using pretty solid DX8.1 code. You must have DX9 though to get Michalson's to run (amusing he got 4th!) - can you PM me since I'm always keen to track down errors? You should have a log.html file you could send me, and a screenshot of any popups... oh and you did get the fixed .zip file because the first one was corrupted?


To not have that many entries run means there is likely something wrong with your system, or the way you are unpacking entries - in my case I can tell you that little pink boxes with X's mean that the png files where not found - as everyone else who has judged it will attest to, those files are right there. You might have something screwed up on your system (somehow changing paths) or in the way you unzip archieves that is preventing you from getting anything but the exe, the errors you got with our submissions could be due to missing DLLs that where included.

When you unpacked the entries, did you just open virtual zip folders and try to run the exes straight from them (in which case all other files in the zip would not exist), or did you properly unpack the zip files into new folders?


Apparently u235 has a 2nd PC he'd forgotten about. From a PM he just sent me it sounds like he's scrabbling to find it and see if the problematic entries fare any better...

#154 u235   Members   -  Reputation: 359

Posted 14 December 2005 - 03:57 AM

Ok, the forgetten PC has been found and a couple more of the entries were able to run. Apparently there is something wrong with my system, although I did properly unzip all the entries and made sure that the required DLLs were there.

@Michalson: Was there supposed to be a directory structure for yours? I have the exe and all related file in the same directory as was unzipped by WinRar.

The new reviews are below and an updated ranking follows:

d000hg: I thought it was pretty good. I liked the timer which made me play more than once to see if I could beat my time. On the technical side, the collision detection was a little off. I would be obviously not touching anything but I still couldn't move. And there's a bug where you can just take the cart to the far right of the screen and finish at the top of the screen and not come anywhere near the exit sign. All in all, pretty decent for three hours work.

nagromo: Got it running, but I really couldn't do anything. I was able to move the cart around but that's about it. Those little flying things didn't really do anything and I couldn't figure out how to score any points. Instructions would have been nice. You get points for finishing.

[EDIT]Michalson: I decide to forgo getting the graphics to display as what counts here is gameplay. I can imagine the graphics based on the screenshot. As you stated earlier in the thread, there's not much to it. However I did like the stamina meter thing. Even with the pink boxes with Xs I could tell that it was going transparent the less stamina your horse had. And the jump animation was pretty smooth, so points for that.


Updated Rankings:
1st: xaver
2nd: DrewGreen
3rd: d000hg
4th: Michalson
5th: ApochPiQ
6th: nagromo


Note to Michalson: If you can help me get your game running, I will re-evaluate and update the rankings to reflect my thoughts.

-AJ
V/R,-AJThere are 10 kinds of people in the world: Those who understand binary and those who don't...

#155 d000hg   Members   -  Reputation: 847

Posted 14 December 2005 - 04:12 AM

Results page updated
Is zero_wolf the last judge - I'm running out of colours...

I'm very interested to see which way round the obvious 1st/2nd entries come - Apoch started off way in front but has been a little less consistent. I wonder if anyone will spoil my 100% consist run of 3rds?!

#156 Sean T. McBeth   Crossbones+   -  Reputation: 1657

Posted 14 December 2005 - 04:38 AM

Quote:
Original post by ApochPiQ
Out of curiosity, which version of CartRunner has everyone been judging? The results are likely to be fairly skewed if some are using the original submission and some are running the fixed version that lets you play all 5 levels.


the one on the contest download site was the last one you linked to.

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]


#157 Sean T. McBeth   Crossbones+   -  Reputation: 1657

Posted 14 December 2005 - 04:55 AM

I'm not waiting for any more judges. The results have been tallied, check the front page.

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]


#158 kSquared   Members   -  Reputation: 1356

Posted 14 December 2005 - 09:28 AM

Congratulations to the winners. I sent ApochPiQ a PM earlier today with directions on how to claim his prize. Good work, everyone. Enjoy the cookies. =)

- k2

#159 zer0wolf   Members   -  Reputation: 1018

Posted 14 December 2005 - 03:39 PM

Sorry for not getting my tallies in. I spent the day in jail. [sad]
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter

#160 cowsarenotevil   Crossbones+   -  Reputation: 2136

Posted 14 December 2005 - 05:11 PM

Quote:
Original post by zer0wolf
Sorry for not getting my tallies in. I spent the day in jail. [sad]


How did you manage that?




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