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[java] Speed of java applet


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#1 Nytegard   Members   -  Reputation: 820

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Posted 04 January 2001 - 04:58 PM

What special optimizations would have to be added to an applet to create a simple java adventure game, similar to the old 16 color Sierra games, but running in a resolution of 500x500? Besides using a double buffer, would the regular commands be fast enough?

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#2 felonius   Members   -  Reputation: 122

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Posted 04 January 2001 - 10:47 PM

If you can accept that your applet only runs under Windows, then for any applet games I recommend usig WildTangent (free).

www.wildtangent.com

It is a 3D engine, but good for applets. And gives you enough speed so you don''t have to worry about speed details.

Jacob Marner




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