For the fifth competition I want to do something special. Some of my fondest programming memories began years ago with a copy of an old Borland C compiler (4.52, to be precise, with worse C++ support than VC6) that had a wonderfully featureful CONIO library. You can actually see one of my efforts from those days in my Showcase -- the ASCII Fish Tank. So, this time you will all be competing on a level playing field in terms of graphical quality. ASCII art is not the Theme of this competition, that is still to be determined, but submissions must fit this style. Hopefully with the focus taken completely off graphics, some deeper gameplay can be developed.
The contest will be held on Saturday, February 11th, 5PM Eastern Standard Time (2200 GMT)
- a Pi T-shirt or a Perl T-shirt. (courtesy of the right-honorable Frunicus Maximus)
- 3 months of GDNet+ (via the pockets of capn_midnight)
Previous Submissions can be found on the contest website
The past four contests were "Black and White," "Fire," "Crackers", and "CARTS". The emphasis is originality in interpretation. With the Crackers theme there were entries that featured fire crackers, saltines, people "cracking" windows open to prevent leathal doses of methane gas, and southern honkeys.
this particular contest will be an ASCII "graphics" competition. There are plenty of ASCII art libraries available, though I highly suggest the .NET 2.0 Console Class
. It has everything you will need, and even has a Beep method! W00t!
If you decide to use a graphics API and copy the style of a console application, your program must be as near of an emulation to a real console application as possible.
In general, this usually means a minimum of using a monospaced type-font, 16 foreground colors and 8 background colors, and 80 columns by 25 rows, though there are many console applications that are capable of higher performance.
- Submissions must meet a predetermined theme (which will be revealed 15 minutes before the beginning of the contest)
- So called "Game Makers" are NOT acceptable. The process must require you to write a significant portion of code to produce a stand alone executable. If you are not certain if your particular system constitutes a "Game Maker," then ask in the thread. Judges reserve the right to disqualify entries that they deem were made with an unnaceptable "Game Maker" based on their own subjective definition of the term.
- You may use any base code that you have written. You may post this code in a source tag in the forum on Friday night before the competition to keep the playing field even (anyone may use it if they want), if you so choose.
- Judges will judge on a full binary version of the software. They will not compile the software. Source code is not required, though you may request source code to be posted with your submission.
- Judging will be conducted by a panel of non-competitors
- Judging will be based mostly on overall gameplay and originallity of game design.
Graphics will be a minor part, but mainly in the fluidity of the graphics (stuttering, tearing, flickering graphics will be very bad)*. We understand that content will be light, that graphics will be underdeveloped, that input MIGHT be a bit akward. Gameplay is the key.
- prizes (when available) are listed above
- runners up receive nothing.
- we will attempt to pursue full legal action against nefarious ne'er-do-wells (those that would upload destructive code).
Three hours is plenty of time to make a classic arcade game, or something new with simple gameplay. Check out the previous contest to see what was done. Gameplay is what this contest is about.
If anyone wants to volunteer as a Judge, please post here and list your machine specs as well as your pertinent software running on your computer. For example, I'm:
Processor: Pentium4 2.4GHz
Memory: 768MB RDRAM
GFX: Radeon 9800
Sound: SB Audigy 2
OS: Windows XP Pro SP2
Other Software: Java 5, .Net 1.1, .Net 2.0, DX9c (October 05), MDX 9 (August 05)
*this time, everyone's graphics will be practically the same.
[Edited by - capn_midnight on February 15, 2006 7:40:51 AM]