OpenGL and Windows Vista

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21 comments, last by cherryhouse 18 years, 2 months ago
Quote:Original post by oconnellseanm
Quote:Original post by rick_appleton
Quote:Original post by MARS_999
I for one am sick of hearing about PC game companies selling out to the console market and seem to be ditching the PC crowd. If PC games are done with then I will be done playing games. Sorry for rant. :(


You needn't be afraid of that. Epic are still targetting PC's as their primary platform. And regarding that article, if I remember correctly, their *primary* target platform is now XBox360. However, due to the nature of it, it is easier to port from there to PC than developing for PC and then porting to 360.


Great! So that means we PC users will have to settle for crappy graphics.


How do you figure? The graphics we have now are great, so you are implying they will get worse in the future?
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Quote:Original post by cherryhouse
Quote:Original post by oconnellseanm
Quote:Original post by rick_appleton
Quote:Original post by MARS_999
I for one am sick of hearing about PC game companies selling out to the console market and seem to be ditching the PC crowd. If PC games are done with then I will be done playing games. Sorry for rant. :(

You needn't be afraid of that. Epic are still targetting PC's as their primary platform. And regarding that article, if I remember correctly, their *primary* target platform is now XBox360. However, due to the nature of it, it is easier to port from there to PC than developing for PC and then porting to 360.

Great! So that means we PC users will have to settle for crappy graphics.

How do you figure? The graphics we have now are great, so you are implying they will get worse in the future?

He's implying that if Epic continue to target Xbox 360 (a static platform), the Unreal Engine will be bound to the 360's hardware constraints, and won't take full advantage of the power of PCs which will evolve over the lifetime of the 360.

Personally, I don't think that will happen, even if two versions of the engine are required in the end: an almost fully-developed Xbox 360 version, and a more open, less constrained PC version.
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That's not a very likely case. Look at pretty much all the other games ported from console to pc, they have different graphic engines, or at least upgraded to look better. Grand theft auto:sa for example, halo is another example. List goes on. You have to remember, a lot of reasons games are created for console, then later for pc is because they do have better quality games for pc due to the expanding resource limit on pc's compared to consoles. The developers aren't brain dead, they are paid to think about these kinds of things.
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