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Blocking character movements


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#1 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 28 July 1999 - 01:39 PM

I',m creating a 2D game sort of like Lode Runner. I have all the character animation and movement done, but I don't really know how to block the character from moving past certain tiles. My Tile struct

typedef struct {
int posx;
int posy;
int obstacle;
}CELL;

Any help or direction would be appreciated


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#2   Guests   -  Reputation: 0

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Posted 28 July 1999 - 01:39 PM

ok in the move func just place some code kinda like this just before the actual movement is done.

calc new position
if tile[at ne pos] not equ. to obstical
move

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