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freeware DirectX sidescroller library ?


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#1 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 15 August 1999 - 07:01 AM

hiya,
doesnt anyone know of a freeware sidescroller
library based on DirectX ? open source preferably. Would appreciate a link.

thanks


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#2 Kayan   Members   -  Reputation: 122

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Posted 05 August 1999 - 03:52 PM

Hi, I found a tile map editor that come with all the source code for DirectX and allegro game library, I think that you can make side scroller with this and many other kind of 2D games. The site is located here: http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm

#3 evaclear   Members   -  Reputation: 162

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Posted 08 August 1999 - 07:02 AM

That map editor is great. I found it about 4 months ago. But I don't think he's just looking for just a map editor. I believe what he's looking for is an entire library. The closest thing I've seen to that is CDX. I don't have an address for it off hand but if you do a search on www.metacrawler.com for "CDX and Direct X" You'll be sure to find it.

#4 Kayan   Members   -  Reputation: 122

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Posted 08 August 1999 - 02:29 PM

The site for CDX is located here: http://www.cdx.sk/
but I don't know much about this library.

[This message has been edited by Kayan (edited August 08, 1999).]


#5 cygnus   Members   -  Reputation: 122

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Posted 15 August 1999 - 05:43 AM

I recommend starting with the directx sample code of a side scroling game called fox bear.

It's part of the MSDN documentation library.

I am not sure how a library could help you.
Originally (DOS days) I would write a graphics library that contained blitting of tiles, flipping and VR retrace routines but now (with DirectX) you don't have to worry about this. So all that's really left is to actually write the main game loop. (Ok, you still need some file, memory and error handling primatives that could be put into a library).

But anyway check out the above sample code to see what I mean.

/Cygnus


#6 NuFAN   Members   -  Reputation: 122

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Posted 15 August 1999 - 07:01 AM

There's also a tutorial on www.perplexed.com/GPMega/

CU

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