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Exporting .X files from Maya 7.0


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23 replies to this topic

#21 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 16 May 2006 - 11:09 AM

well, the X Exporter really pisses me off
It worked fine when i started my project
now, that i have a skeleton, ik handles, constraints, char sets and over 800 frames of animation, the whole thing isn't working anymore!

ok, not completely
I'm trying for my game to seperate arms, torso, legs and head
together as one combined polygon and with smooth bind applied to the bones, all works fine

but wenn i detach skin, seperate polygon and delete all except (for example) the head, bind again and THEN try to export, I always get the "Fatal Error: Attempting to save C:/..../user/temp/Orkze.somenumbers.ma

but when I after that try to export ONLY the skeleton, it again works fine

any ideas?



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#22 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 18 May 2006 - 12:23 AM

SOLVED! =)

The problem is, that every joint of the skeleton needs a skin/vertex binded on.
I just added small invisible faces to the joints where there's no skin, and it worked perfectly (polycount was rasied by 12).

greets

#23 GninjaGnome   Members   -  Reputation: 182

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Posted 18 April 2011 - 09:46 AM

Why is this still pinned?

#24 GninjaGnome   Members   -  Reputation: 182

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Posted 29 May 2012 - 04:25 PM

And like a year later...what makes this topic "hot"??




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